4 #include "ParaVector3.h" 11 static void createSphere(std::vector<Vector3> & outPositions
12 , std::vector<unsigned short> & outIndices
14 ,
int nRings,
int nSegments
19 static void createCone(std::vector<Vector3> & outPositions
20 , std::vector<unsigned short> & outIndices
23 ,
int nVerticesInBase);
26 static void createQuad(std::vector<Vector3> & outPositions);
different physics engine has different winding order.
Definition: EventBinding.h:32
Definition: LightGeoUtil.h:7