5 #include "ModelUtils.h" 60 float getFrameAlpha(
int frameNum,
int layerNum);
70 vector <Layer*> layers;
85 #define MAX_MATERIALS_BLOCK 16 87 vector <CMaterial*> materials;
92 #endif//__MATERIAL_H__ different physics engine has different winding order.
Definition: EventBinding.h:32
Definition: Material.h:24
Definition: Material.h:53
Definition: Material.h:75
Definition: Material.h:40
Definition: Material.h:11
Definition: Material.h:16