My Project
MeshHeader.h
1 #pragma once
2 
3 namespace ParaEngine
4 {
6  struct MeshHeader
7  {
8  public:
9  MeshHeader() :m_bIsValid(false), m_bHasNormal(true), m_bHasTex2(false), m_vMin(0, 0, 0), m_vMax(0, 0, 0) {};
10  public:
11  // set this to true when we have already computed mesh header.
12  bool m_bIsValid;
13  bool m_bHasNormal;
14  bool m_bHasTex2;
15  Vector3 m_vMin;
16  Vector3 m_vMax;
17  };
18 }
different physics engine has different winding order.
Definition: EventBinding.h:32
mesh header
Definition: MeshHeader.h:6
Standard 3-dimensional vector.
Definition: ParaVector3.h:16