My Project
Client
trunk
ParaEngineClient
ParaXModel
MeshHeader.h
1
#pragma once
2
3
namespace
ParaEngine
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{
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struct
MeshHeader
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{
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public
:
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MeshHeader
() :m_bIsValid(
false
), m_bHasNormal(
true
), m_bHasTex2(
false
), m_vMin(0, 0, 0), m_vMax(0, 0, 0) {};
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public
:
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// set this to true when we have already computed mesh header.
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bool
m_bIsValid;
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bool
m_bHasNormal;
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bool
m_bHasTex2;
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Vector3
m_vMin;
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Vector3
m_vMax;
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};
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}
ParaEngine
different physics engine has different winding order.
Definition:
EventBinding.h:32
ParaEngine::MeshHeader
mesh header
Definition:
MeshHeader.h:6
ParaEngine::Vector3
Standard 3-dimensional vector.
Definition:
ParaVector3.h:16
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