2 #include "RpgCharacter.h" 3 #include "GameNetCommon.h" 13 virtual CBaseObject::_SceneObjectType GetType(){
return CBaseObject::OPCBiped;};
23 void ReComputeHashcode();
A typical character in role playing game.
Definition: RpgCharacter.h:73
different physics engine has different winding order.
Definition: EventBinding.h:32
static size_t GetStringHashValue(const char *str)
desc: hash function for strings used by the Biped object
Definition: OPCBiped.cpp:25
void SetActive(bool bActive)
the active boolean is usually used by simulator for different purposes.
Definition: OPCBiped.h:28
it is a class for holding various character trackers by their name.
Definition: GameNetCommon.h:188
represent a player from the network.
Definition: OPCBiped.h:10
size_t hash_code
obsoleted: hash code of the connection object that is created from connectionAddress and connectionTy...
Definition: OPCBiped.h:17
bool IsActive()
the active boolean is usually used by simulator for different purposes.
Definition: OPCBiped.h:26
void SetHashCode(size_t hashvalue)
hash code functions
Definition: OPCBiped.cpp:56