2 #include "CSingleton.h" 19 void SetObject(
const char* name,
IObject *pobj);
23 bool IsExist(
const char * name)
const ;
27 IObject *CloneObject(
const char* name)
const;
28 void CloneObject(
const char* name,
IObject* pobj)
const;
32 const IObject* GetObject(
const char* name)
const;
36 map<string, IObject*> m_pool;
different physics engine has different winding order.
Definition: EventBinding.h:32
base class for object, such as CBaseObject, IAttributeObject, GUI object.
Definition: PERef.h:287
Definition: ObjectManager.h:8