3 #define asset_ptr ref_ptr 19 typedef T element_type;
80 T * operator-> ()
const 96 bool operator! ()
const 101 int use_count()
const 103 return (px != 0) ? px->GetRefCount() : 0;
108 return use_count() == 1;
126 return a.get() == b.get();
131 return a.get() != b.get();
134 template<
class T,
class U>
inline bool operator==(
ref_ptr<T> const & a, U
const * b)
139 template<
class T,
class U>
inline bool operator!=(
ref_ptr<T> const & a, U
const * b)
different physics engine has different winding order.
Definition: EventBinding.h:32
The ref_ptr class template stores a pointer to a dynamically allocated (AssetEntity|CRefCounted|BaseA...
Definition: PERefPtr.h:13