2 #include "PainterState.h" 19 virtual bool IsSpriteUseWorldMatrix();
22 bool m_bSpriteUseWorldMatrix : 1;
24 bool needsClipBufferClear : 1;
25 bool clipTestEnabled : 1;
26 bool canRestoreClip : 1;
27 bool matrixChanged : 1;
28 bool compositionModeChanged : 1;
29 bool opacityChanged : 1;
30 bool renderHintsChanged : 1;
34 int32 m_nStencilValue;
different physics engine has different winding order.
Definition: EventBinding.h:32
when concerting QRect with QRectF and RECT, we ensure that their left, top and width, height are the same.
Definition: ParaRect.h:16
Definition: PainterState.h:25
Class encapsulating a standard 4x4 homogeneous matrix.
Definition: ParaMatrix4.h:23
virtual void SetSpriteTransform(const Matrix4 *pMatrix=NULL)
set the global transform to sprite object.
Definition: PaintEngineGPUState.cpp:47
Definition: PaintEngineGPUState.h:6
virtual void SetSpriteUseWorldMatrix(bool bEnable)
set sprite use world matrix.
Definition: PaintEngineGPUState.cpp:53