3 #include "IParaEngineCore.h" 10 ClassDescriptor* ParaEngine_GetClassDesc();
22 virtual DWORD GetVersion();
25 virtual bool Sleep(
float fSeconds);
different physics engine has different winding order.
Definition: EventBinding.h:32
virtual bool ForceRender()
render the current frame and does not return until everything is presented to screen.
Definition: ParaEngineCore.cpp:116
a table of virtual functions which are used by plug-ins to access the game engine ...
Definition: IParaEngineCore.h:17
It implements the IParaEngineCore interface, which exposes everything in ParaEngine to plug-in applic...
Definition: ParaEngineCore.h:15
virtual IParaEngineApp * CreateApp()
create an ParaEngine application.
Definition: ParaEngineCore.cpp:127
virtual void Destroy()
one should call this when you no longer need this application, usually as the last line of your code...
Definition: ParaEngineCore.cpp:82
virtual bool Sleep(float fSeconds)
cause the main thread to sleep for the specified seconds.
Definition: ParaEngineCore.cpp:105
a table of virtual functions which are used by plug-ins to access the game engine ...
Definition: IParaEngineApp.h:98
virtual IParaEngineApp * GetAppInterface()
get the ParaEngine app interface.
Definition: ParaEngineCore.cpp:121
void DestroySingleton()
it is recommended to call this function.
Definition: ParaEngineCore.cpp:144
virtual HWND GetParaEngineHWnd()
return invalid
Definition: ParaEngineCore.cpp:111