4 class INPLJabberClient;
61 void SetUser(
const char* User);
64 const char* GetUser()
const;
67 void SetPriority(
int nPriority);
70 int GetPriority()
const;
75 void SetPassword(
const char* Password);
80 const char* GetPassword()
const;
83 void SetAutoLogin(
bool AutoLogin);
86 bool GetAutoLogin()
const;
89 void SetAutoRoster(
bool AutoRoster);
92 bool GetAutoRoster()
const;
95 void SetAutoIQErrors(
bool AutoIQErrors);
98 bool GetAutoIQErrors()
const;
101 void SetAutoPresence(
bool AutoPresence);
104 bool GetAutoPresence()
const;
108 void SetResource(
const char*
Resource);
111 const char* GetResource()
const;
114 void SetIsAuthenticated(
bool IsAuthenticated);
117 bool GetIsAuthenticated()
const;
120 void SetServer(
const char* Server);
123 const char* GetServer()
const;
different physics engine has different winding order.
Definition: EventBinding.h:32
Definition: ResourceEmbedded.h:17
bool IsValid()
check if object is invalid.
Definition: ParaScriptingJabberClient.h:52
NPL interface of a Jabber-XMPP client proxy.
Definition: IParaWebService.h:108
Definition: PEtypes.h:507
for luabind, The main drawback of this approach is that the compilation time will increase for the fi...
Definition: luaSQLite.cpp:1971
NPL Jabber Client class.
Definition: ParaScriptingJabberClient.h:42