16 ParaViewport() :X(0), Y(0), Width(0), Height(0), MinZ(0.f), MaxZ(0.f){};
30 return X == r.X && Y == r.Y && Width == r.Width && Height == r.Height;
34 return X != r.X || Y != r.Y || Width != r.Width || Height != r.Height;
different physics engine has different winding order.
Definition: EventBinding.h:32
Definition: ParaViewport.h:5
Definition: RenderCoreOpenGL.h:140