9 static bool BmaxExportToSTL(
const std::string& input_bmax_filename,
const std::string& out_filename,
bool binary =
false);
11 static bool ExportSTL_Internal(
const std::string& out_filename,
CParaXModel* mesh,
bool binary =
false);
different physics engine has different winding order.
Definition: EventBinding.h:32
Definition: ParaXModelExporter.h:6
ParaX model is the model file for character animation, etc in the game world.
Definition: ParaXModel.h:30