My Project
ParaXModelExporter.h
1 #pragma once
2 #include <string>
3 namespace ParaEngine
4 {
5  class CParaXModel;
7  {
8  public:
9  static bool BmaxExportToSTL(const std::string& input_bmax_filename,const std::string& out_filename, bool binary = false);
10  private:
11  static bool ExportSTL_Internal(const std::string& out_filename, CParaXModel* mesh, bool binary = false);
12 
13  };
14 }
different physics engine has different winding order.
Definition: EventBinding.h:32
Definition: ParaXModelExporter.h:6
ParaX model is the model file for character animation, etc in the game world.
Definition: ParaXModel.h:30