3 #include "btBulletDynamicsCommon.h" 16 void SetParaDebugDrawInterface(
IParaDebugDraw* pDebugDrawInterface);
19 virtual void drawLine(
const btVector3& from,
const btVector3& to,
const btVector3& color);
21 virtual void drawContactPoint(
const btVector3& PointOnB,
const btVector3& normalOnB,btScalar distance,
int lifeTime,
const btVector3& color);
23 virtual void reportErrorWarning(
const char* warningString);
25 virtual void draw3dText(
const btVector3& location,
const char* textString);
27 virtual void setDebugMode(
int debugMode);
29 virtual int getDebugMode()
const;
different physics engine has different winding order.
Definition: EventBinding.h:32
IParaDebugDraw draw interface draws line based primitives for debugging purposes. ...
Definition: IParaDebugDraw.h:10
Definition: PhysicsDebugDraw.h:11