My Project
PredefinedEvents.h
1 #pragma once
2 #include "Events_def.h"
3 #include "EventClasses.h"
4 namespace ParaEngine
5 {
6 
11  {
12  public:
13  static Event SelectionChanged;
14  static Event ObjectDeleted;
15  static Event ObjectCreated;
16  static Event ObjectModified;
17  static Event SceneLoaded;
18  static Event SceneUnLoaded;
19  static Event SceneSaving;
20  static Event SceneSaved;
21  static Event SettingChange;
22 
23  };
24 }
different physics engine has different winding order.
Definition: EventBinding.h:32
a general event
Definition: EventClasses.h:8
some predefined events to pass to the event center in the PoseEvent method.
Definition: PredefinedEvents.h:10