2 #include "ic/ParaDatabase.h" 3 #include ".\StringTable.h" 15 string IntroVideoAssetName;
20 string IntroVideoFilePath;
25 string AcquireQuestRequirement;
26 string CompleteQuestRequirement;
50 ParaEngine::asset_ptr<ParaInfoCenter::DBEntity> m_pDataBase;
78 bool DeleteQuestRecordByID(
int ID);
string TopSnapShotFilePath
UI Related Attribute.
Definition: QuestDBProvider.h:19
Definition: QuestDBProvider.h:7
different physics engine has different winding order.
Definition: EventBinding.h:32
__int64 ID
Common Attribute.
Definition: QuestDBProvider.h:10
Definition: QuestDBProvider.h:40
string Reserved1
Reserved Attribute.
Definition: QuestDBProvider.h:30
bool IsComplete
Quest Content Attribute.
Definition: QuestDBProvider.h:23
string TopSnapShotAssetName
Engine Asset Management Attribute.
Definition: QuestDBProvider.h:14
Definition: StringTable.h:7
a single database file.
Definition: ICDBManager.h:39