2 #include "IO/FileUtils.h" 5 #define LOAD_RESOURCE(RESOURCE) ([]() { \ 6 extern const unsigned char _resource_##RESOURCE[]; extern const size_t _resource_##RESOURCE##_len; \ 7 return ParaEngine::Resource((const char*)_resource_##RESOURCE,_resource_##RESOURCE##_len); \ 11 #define ADD_RESOURCE(NAME, FILENAME) {Resource res = LOAD_RESOURCE(FILENAME); ParaEngine::CFileUtils::AddEmbeddedResource(NAME, res.data(), res.size());} 19 Resource(
const char* start,
const size_t len) : resource_data(start), data_len(len) {}
21 const char *
const &data()
const {
return resource_data; }
22 const size_t &size()
const {
return data_len; }
24 const char *begin()
const {
return resource_data; }
25 const char *end()
const {
return resource_data + data_len; }
27 std::string toString() {
return std::string(data(), size()); }
30 const char* resource_data;
31 const size_t data_len;
different physics engine has different winding order.
Definition: EventBinding.h:32
Definition: ResourceEmbedded.h:17
Definition: ResourceEmbedded.h:36