My Project
SequenceManager.h
1 #pragma once
2 
3 #include "AssetManager.h"
4 #include "SequenceEntity.h"
5 
6 namespace ParaEngine
7 {
9  class CSequenceManager : public AssetManager<SequenceEntity>
10  {
11  public:
14  };
15 }
different physics engine has different winding order.
Definition: EventBinding.h:32
AssetManager manages a set of asset entities of a certain type.
Definition: AssetManager.h:13
a manger of sequences
Definition: SequenceManager.h:9