My Project
Client
trunk
ParaEngineClient
3dengine
SequenceManager.h
1
#pragma once
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#include "AssetManager.h"
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#include "SequenceEntity.h"
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namespace
ParaEngine
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{
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class
CSequenceManager
:
public
AssetManager
<SequenceEntity>
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{
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public
:
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CSequenceManager
();
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~
CSequenceManager
();
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};
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}
ParaEngine
different physics engine has different winding order.
Definition:
EventBinding.h:32
ParaEngine::AssetManager
AssetManager manages a set of asset entities of a certain type.
Definition:
AssetManager.h:13
ParaEngine::CSequenceManager
a manger of sequences
Definition:
SequenceManager.h:9
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