My Project
SimpleAudioEngine.h
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2 
3 
4 namespace ParaEngine
5 {
6 
8 
9 public:
10  static SimpleAudioEngine* getInstance();
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13 
14  void stopAllEffects();
15  void preloadEffect(const char* filename);
16  void setBackgroundMusicVolume(float volume);
17  void setEffectsVolume(float volume);
18  float getBackgroundMusicVolume();
19 
20  unsigned int playEffect(const char* filename,bool loop=false);
21  void playBackgroundMusic(const char* filename,bool loop=false);
22 
23  void rewindBackgroundMusic();
24 
25  void pauseEffect(unsigned int id);
26  void stopBackgroundMusic();
27 
28 private:
30 };
31 
32 }
different physics engine has different winding order.
Definition: EventBinding.h:32
Definition: SimpleAudioEngine.h:7