14 void stopAllEffects();
15 void preloadEffect(
const char* filename);
16 void setBackgroundMusicVolume(
float volume);
17 void setEffectsVolume(
float volume);
18 float getBackgroundMusicVolume();
20 unsigned int playEffect(
const char* filename,
bool loop=
false);
21 void playBackgroundMusic(
const char* filename,
bool loop=
false);
23 void rewindBackgroundMusic();
25 void pauseEffect(
unsigned int id);
26 void stopBackgroundMusic();
different physics engine has different winding order.
Definition: EventBinding.h:32
Definition: SimpleAudioEngine.h:7