My Project
Client
trunk
ParaEngineClient
terrain
TerrainVertex.h
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#pragma once
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#include "TerrainCommon.h"
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namespace
ParaTerrain
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{
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class
TerrainVertex
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{
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public
:
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TerrainVertex
(
int
index,
float
x,
float
y,
float
z);
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~
TerrainVertex
();
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int
m_Index;
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float
m_X, m_Y, m_Z;
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};
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}
ParaTerrain
Definition:
SceneObject.h:15
ParaTerrain::TerrainVertex
Definition:
TerrainVertex.h:6
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