My Project
Client
trunk
ParaEngineClient
ParaXModel
TextureAnim.h
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#pragma once
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namespace
ParaEngine
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{
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class
TextureAnim
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{
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public
:
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Animated<Vector3>
trans, rot, scale;
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Vector3
tval, rval, sval;
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void
calc(
int
anim,
int
time);
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void
init(
CParaFile
&f,
ModelTexAnimDef
&mta,
int
*global);
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void
setup();
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};
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}
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ParaEngine
different physics engine has different winding order.
Definition:
EventBinding.h:32
ParaEngine::Vector3
Standard 3-dimensional vector.
Definition:
ParaVector3.h:16
ParaEngine::Animated
Definition:
animated.h:23
ParaEngine::ModelTexAnimDef
Definition:
modelheaders.h:222
ParaEngine::TextureAnim
Definition:
TextureAnim.h:5
ParaEngine::CParaFile
it presents a real or virtual file in ParaEngine.
Definition:
ParaFile.h:31
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