My Project
TextureAnim.h
1 #pragma once
2 
3 namespace ParaEngine
4 {
5  class TextureAnim
6  {
7  public:
8  Animated<Vector3> trans, rot, scale;
9  Vector3 tval, rval, sval;
10 
11  void calc(int anim, int time);
12  void init(CParaFile &f, ModelTexAnimDef &mta, int *global);
13  void setup();
14  };
15 }
16 
different physics engine has different winding order.
Definition: EventBinding.h:32
Standard 3-dimensional vector.
Definition: ParaVector3.h:16
Definition: animated.h:23
Definition: modelheaders.h:222
Definition: TextureAnim.h:5
it presents a real or virtual file in ParaEngine.
Definition: ParaFile.h:31