virtual void GenerateTextureCell(Terrain *pTerrain, TextureCell *pCell, float originX, float originY, float width, float height)
This method is now obsolete and should not be used.
Definition: TextureFactory.cpp:17
An abstract factory for managing terrain textures.
Definition: TextureFactory.h:25
Represents a square region on a Terrain surface that is textured.
Definition: TextureCell.h:26
virtual Texture * GetTexture(int index, float originX, float originY, float width, float height)=0
Queries your factory for a texture.
virtual void UnloadTexture(int index)=0
Notifies your factory that a particular texture is no longer visible.