My Project
Client
trunk
ParaEngineClient
2dengine
TouchGestureBase.h
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#pragma once
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namespace
ParaEngine
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{
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struct
TouchEvent;
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class
TouchSessions;
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class
CTouchGestureBase
:
public
CRefCounted
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{
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public
:
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virtual
~
CTouchGestureBase
(){};
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virtual
bool
InterpreteTouchGesture(
const
TouchEvent
* touch,
TouchSessions
* touch_sessions = NULL) = 0;
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};
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}
ParaEngine::CTouchGestureBase
Definition:
TouchGestureBase.h:8
ParaEngine
different physics engine has different winding order.
Definition:
EventBinding.h:32
ParaEngine::CRefCounted
Definition:
PERef.h:11
ParaEngine::TouchEvent
touch event
Definition:
EventClasses.h:118
ParaEngine::TouchSessions
manages all global touch sessions.
Definition:
TouchSessions.h:11
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