My Project
TouchGestureBase.h
1 #pragma once
2 
3 namespace ParaEngine
4 {
5  struct TouchEvent;
6  class TouchSessions;
7 
9  {
10  public:
11  virtual ~CTouchGestureBase(){};
12 
13  virtual bool InterpreteTouchGesture(const TouchEvent* touch, TouchSessions* touch_sessions = NULL) = 0;
14  };
15 
16 }
Definition: TouchGestureBase.h:8
different physics engine has different winding order.
Definition: EventBinding.h:32
Definition: PERef.h:11
touch event
Definition: EventClasses.h:118
manages all global touch sessions.
Definition: TouchSessions.h:11