9 bool IsEndDeclare()
const;
10 uint32 GetSize()
const;
28 virtual void Release();
30 void ApplyAttribute(
const void* pVertexStreamZeroData = 0);
31 void EnableAttribute();
37 std::vector<VertexElement> m_elements;
39 uint32 m_dwAttributes;
different physics engine has different winding order.
Definition: EventBinding.h:32
vertex element
Definition: VertexDeclarationOpenGL.h:21
Definition: VertexDeclarationOpenGL.h:5