2 #include "AssetManager.h" 4 #include "VoxelTerrainEntity.h" 8 class IsoSurfaceBuilder;
36 int m_DefaultGridSize;
39 float m_DefaultGridScale;
IsoSurfaceBuilder * GetIsoSurfaceBuilder()
get the default IsoSurface builder.
Definition: VoxelTerrainManager.cpp:30
different physics engine has different winding order.
Definition: EventBinding.h:32
managing all voxel terrain entities used by any scenes
Definition: VoxelTerrainManager.h:13
AssetManager manages a set of asset entities of a certain type.
Definition: AssetManager.h:13
building triangles from 3d grid data.
Definition: IsoSurfaceBuilder.h:11
asset_ptr< DataGrid > DataGridPtr
Reference-counted shared pointer to a DataGrid.
Definition: DataGrid.h:161
VoxelTerrainManager(void)
Definition: VoxelTerrainManager.cpp:15