16 HRESULT InvalidateDeviceObjects();
17 HRESULT RestoreDeviceObjects();
20 void SetWaveSpeed(
float value){m_waveParam[3] = value;}
21 float GetWaveSpeed(){
return m_waveParam[3];}
23 void SetWaveSize(
float value){m_waveParam[1];}
24 float GetWaveSize(){
return m_waveParam[1];}
27 void SetWaveStrength(
float value){m_waveParam[2] = value;}
28 float GetWaveStrength(){
return m_waveParam[2];}
31 asset_ptr<TextureEntity> m_pNoiseMap;
32 IDirect3DTexture9* m_pBackbufferCopy;
33 IDirect3DSurface9* m_pBackbufferCopySurface;
for general mesh without normal and color
Definition: VertexFVF.h:37
different physics engine has different winding order.
Definition: EventBinding.h:32
Definition: enum_maker.hpp:46
Definition: WaveEffect.h:9