2 #include "WebSocketCommon.h" 3 #include "ByteBuffer.h" 4 #include "WebSocketFrame.h" 20 bool isRsv1InUse() {
return (flagsInUse & 0x40) != 0; };
21 bool isRsv2InUse() {
return (flagsInUse & 0x20) != 0; };
22 bool isRsv3InUse() {
return (flagsInUse & 0x10) != 0; };
24 static ByteBuffer load(Buffer_Type* buffer,
int bytes_transferred);
28 ComingMsgState getState() {
33 void assertSanePayloadLength(
int length);
53 ComingMsgState frameState;
define this to enable debugging of NPL code in visual studio
Definition: INPL.h:9
Definition: ByteBuffer.h:47
Definition: WebSocketFrame.h:11
Definition: WebSocketReader.h:9