3 #include "./terrain/WorldNameFactory.h" 54 std::string m_sScriptSandbox;
Definition: SceneObject.h:15
Providing information about the current game world.
Definition: WorldInfo.h:12
different physics engine has different winding order.
Definition: EventBinding.h:32
static CWorldInfo & GetSingleton()
a singleton class
Definition: WorldInfo.cpp:29
world name factory
Definition: WorldNameFactory.h:9
void SetScriptSandBox(const char *sSandboxNeuronFile)
Paraworld is told to execute in the given sandbox.
Definition: WorldInfo.cpp:36
const char * GetScriptSandBox()
please see SetScriptSandBox()
Definition: WorldInfo.cpp:44