2 #include "modelheaders.h" 3 #include "XFileParser.h" 38 inline const char*
GetRawData(
int nOffset)
const {
return (m_pRaw != 0) ? (m_pRaw + nOffset) : NULL; };
CParaXModel * LoadParaX_Body()
processing the body data according to file type.
Definition: XFileCharModelParser.cpp:95
bool LoadParaX_Header()
Load through a ParaXParser object.
Definition: XFileCharModelParser.cpp:40
void LoadParaX_Finalize()
Finalize parser object.
Definition: XFileCharModelParser.cpp:262
different physics engine has different winding order.
Definition: EventBinding.h:32
The XFileParser reads a XFile either in text or binary form and builds a temporary data structure out...
Definition: XFileParser.h:19
Definition: animated.h:23
bool ReadXRenderPass(CParaXModel &xmesh, XFileDataObjectPtr pFileData)
Definition: XFileCharModelParser.cpp:592
const char * GetRawData(int nOffset) const
get the raw data pointer at the specified offset.
Definition: XFileCharModelParser.h:38
XFileCharModelParser(const char *pBuffer, int32 nSize)
Constructor.
Definition: XFileCharModelParser.cpp:19
CParaXModel * ParseParaXModel()
parse parax model
Definition: XFileCharModelParser.cpp:29
bool ReadAnimationBlock(const AnimationBlock *b, Animated< Vector3 > &anims, int *gs)
read animation block to Animated<> struct
parsing character parax model: binary file only.
Definition: XFileCharModelParser.h:11
ParaX model is the model file for character animation, etc in the game world.
Definition: ParaXModel.h:30
bool ReadXGlobalSequences(CParaXModel &xmesh, XFileDataObjectPtr pFileData)
read all sub data
Definition: XFileCharModelParser.cpp:353
Definition: modelheaders.h:186