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D3DAdapterInfo * | PAdapterInfo () |
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D3DDeviceInfo * | PDeviceInfo () |
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D3DDeviceCombo * | PDeviceCombo () |
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int | AdapterOrdinal () |
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D3DDEVTYPE | DevType () |
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D3DFORMAT | BackBufferFormat () |
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D3DDISPLAYMODE | DisplayMode () |
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void | SetDisplayMode (D3DDISPLAYMODE value) |
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D3DFORMAT | DepthStencilBufferFormat () |
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void | SetDepthStencilBufferFormat (D3DFORMAT value) |
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D3DMULTISAMPLE_TYPE | MultisampleType () |
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void | SetMultisampleType (D3DMULTISAMPLE_TYPE value) |
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DWORD | MultisampleQuality () |
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void | SetMultisampleQuality (DWORD value) |
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VertexProcessingType | GetVertexProcessingType () |
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void | SetVertexProcessingType (VertexProcessingType value) |
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UINT | PresentInterval () |
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void | SetPresentInterval (UINT value) |
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bool | DeviceClip () |
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void | SetDeviceClip (bool bClip) |
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bool | IsWindowed |
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D3DAdapterInfo * | pWindowed_AdapterInfo |
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D3DDeviceInfo * | pWindowed_DeviceInfo |
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D3DDeviceCombo * | pWindowed_DeviceCombo |
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D3DDISPLAYMODE | Windowed_DisplayMode |
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D3DFORMAT | Windowed_DepthStencilBufferFormat |
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D3DMULTISAMPLE_TYPE | Windowed_MultisampleType |
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DWORD | Windowed_MultisampleQuality |
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VertexProcessingType | Windowed_VertexProcessingType |
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UINT | Windowed_PresentInterval |
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bool | bDeviceClip |
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int | Windowed_Width |
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int | Windowed_Height |
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D3DAdapterInfo * | pFullscreen_AdapterInfo |
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D3DDeviceInfo * | pFullscreen_DeviceInfo |
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D3DDeviceCombo * | pFullscreen_DeviceCombo |
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D3DDISPLAYMODE | Fullscreen_DisplayMode |
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D3DFORMAT | Fullscreen_DepthStencilBufferFormat |
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D3DMULTISAMPLE_TYPE | Fullscreen_MultisampleType |
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DWORD | Fullscreen_MultisampleQuality |
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VertexProcessingType | Fullscreen_VertexProcessingType |
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UINT | Fullscreen_PresentInterval |
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The documentation for this class was generated from the following file: