| CShapeFrustum() (defined in ParaEngine::CShapeFrustum) | ParaEngine::CShapeFrustum | |
| CShapeFrustum(const Matrix4 *matrix) | ParaEngine::CShapeFrustum | |
| CullPointsWithFrustum(Vector3 *pVecBounds, int nCount) | ParaEngine::CShapeFrustum | |
| CullPointWithPlane(int iPlane, const Vector3 *vPos) | ParaEngine::CShapeFrustum | |
| GetPlane(int nIndex) | ParaEngine::CShapeFrustum | inline |
| GetViewDepth() (defined in ParaEngine::CCameraFrustum) | ParaEngine::CCameraFrustum | inline |
| m_boundingSphere | ParaEngine::CCameraFrustum | |
| m_fViewDepth | ParaEngine::CCameraFrustum | |
| m_vEyeOrigin | ParaEngine::CCameraFrustum | |
| nVertexLUT (defined in ParaEngine::CShapeFrustum) | ParaEngine::CShapeFrustum | |
| planeFrustum | ParaEngine::CShapeFrustum | |
| SweptSpherePlaneIntersect(float &t0, float &t1, const Plane *plane, const CShapeSphere *sphere, const Vector3 *sweepDir) | ParaEngine::CShapeFrustum | static |
| TestBox(const CShapeAABB *box) const | ParaEngine::CShapeFrustum | |
| TestBox_sphere_far_plane(const CShapeAABB *box) const | ParaEngine::CCameraFrustum | |
| TestBoxInsideFarPlane(const CShapeAABB *box) const | ParaEngine::CCameraFrustum | |
| TestSphere(const CShapeSphere *sphere) const (defined in ParaEngine::CShapeFrustum) | ParaEngine::CShapeFrustum | |
| TestSweptSphere(const CShapeSphere *sphere, const Vector3 *sweepDir) const (defined in ParaEngine::CShapeFrustum) | ParaEngine::CShapeFrustum | |
| UpdateFrustum(const Matrix4 *matViewProj, bool bInversedMatrix=false, float fNearPlane=0.f, float fFarPlane=1.f) | ParaEngine::CCameraFrustum | virtual |
| v2DCircleCenter | ParaEngine::CCameraFrustum | |
| v2DCircleRadius | ParaEngine::CCameraFrustum | |
| vecFrustum | ParaEngine::CShapeFrustum | |