CShapeFrustum() (defined in ParaEngine::CShapeFrustum) | ParaEngine::CShapeFrustum | |
CShapeFrustum(const Matrix4 *matrix) | ParaEngine::CShapeFrustum | |
CullPointsWithFrustum(Vector3 *pVecBounds, int nCount) | ParaEngine::CShapeFrustum | |
CullPointWithPlane(int iPlane, const Vector3 *vPos) | ParaEngine::CShapeFrustum | |
GetPlane(int nIndex) | ParaEngine::CShapeFrustum | inline |
GetViewDepth() (defined in ParaEngine::CCameraFrustum) | ParaEngine::CCameraFrustum | inline |
m_boundingSphere | ParaEngine::CCameraFrustum | |
m_fViewDepth | ParaEngine::CCameraFrustum | |
m_vEyeOrigin | ParaEngine::CCameraFrustum | |
nVertexLUT (defined in ParaEngine::CShapeFrustum) | ParaEngine::CShapeFrustum | |
planeFrustum | ParaEngine::CShapeFrustum | |
SweptSpherePlaneIntersect(float &t0, float &t1, const Plane *plane, const CShapeSphere *sphere, const Vector3 *sweepDir) | ParaEngine::CShapeFrustum | static |
TestBox(const CShapeAABB *box) const | ParaEngine::CShapeFrustum | |
TestBox_sphere_far_plane(const CShapeAABB *box) const | ParaEngine::CCameraFrustum | |
TestBoxInsideFarPlane(const CShapeAABB *box) const | ParaEngine::CCameraFrustum | |
TestSphere(const CShapeSphere *sphere) const (defined in ParaEngine::CShapeFrustum) | ParaEngine::CShapeFrustum | |
TestSweptSphere(const CShapeSphere *sphere, const Vector3 *sweepDir) const (defined in ParaEngine::CShapeFrustum) | ParaEngine::CShapeFrustum | |
UpdateFrustum(const Matrix4 *matViewProj, bool bInversedMatrix=false, float fNearPlane=0.f, float fFarPlane=1.f) | ParaEngine::CCameraFrustum | virtual |
v2DCircleCenter | ParaEngine::CCameraFrustum | |
v2DCircleRadius | ParaEngine::CCameraFrustum | |
vecFrustum | ParaEngine::CShapeFrustum | |