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ParaEngine::CEmuCSParaEditGame Member List

This is the complete list of members for ParaEngine::CEmuCSParaEditGame, including all inherited members.

CEmuCSParaEditGame(void) (defined in ParaEngine::CEmuCSParaEditGame)ParaEngine::CEmuCSParaEditGame
CurrentState enum name (defined in ParaEngine::CEmuCSParaEditGame)ParaEngine::CEmuCSParaEditGame
FrameMove()ParaEngine::CEmuCSParaEditGame
GetInstance()ParaEngine::CEmuCSParaEditGamestatic
GetState()ParaEngine::CEmuCSParaEditGame
OnCenterUserLost(const char *sUserName)ParaEngine::CEmuCSParaEditGame
OnReceiveNPLPacket(NPL::NPLPacket *p)ParaEngine::CEmuCSParaEditGame
OnReceiveTerrainUpdate(NPL::NPLPacket *p)ParaEngine::CEmuCSParaEditGame
OnReceptorUserLost(const char *sUserName)ParaEngine::CEmuCSParaEditGame
SendTerrainUpdate(const string &sDestination, const D3DXVECTOR3 &vCenter, float fRadius, float fResolution=1.f)ParaEngine::CEmuCSParaEditGame
SetState(CurrentState state)ParaEngine::CEmuCSParaEditGame
STATE_CLIENT enum value (defined in ParaEngine::CEmuCSParaEditGame)ParaEngine::CEmuCSParaEditGame
STATE_SERVER enum value (defined in ParaEngine::CEmuCSParaEditGame)ParaEngine::CEmuCSParaEditGame
STATE_STAND_ALONE enum value (defined in ParaEngine::CEmuCSParaEditGame)ParaEngine::CEmuCSParaEditGame
~CEmuCSParaEditGame(void) (defined in ParaEngine::CEmuCSParaEditGame)ParaEngine::CEmuCSParaEditGame