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This is the complete list of members for ParaEngine::CMath, including all inherited members.
CameraRotMatrixYawPitch(Matrix4 &out, float fYaw, float fPitch) (defined in ParaEngine::CMath) | ParaEngine::CMath | static |
CMath(void) (defined in ParaEngine::CMath) | ParaEngine::CMath | |
CompareXZ(const T &a, const T &b) | ParaEngine::CMath | inlinestatic |
CompareXZ(const T &a, const T &b, float epsilon) | ParaEngine::CMath | inlinestatic |
ComputeFacingTarget(const Vector3 &target, const Vector3 &source, FLOAT &fFacing) | ParaEngine::CMath | static |
CreateBillboardMatrix(Matrix4 *pOut, const Matrix4 *matModelview, const Vector3 *vBillboardPos, bool bAxisAligned=false) | ParaEngine::CMath | static |
GetMatrixScaling(const Matrix4 &globalMat, float *fScalingX, float *fScalingY, float *fScalingZ) | ParaEngine::CMath | static |
MatchString(const std::string &matchPattern, const std::string &matchStr) | ParaEngine::CMath | static |
MaxVec3(const Vector3 &v) | ParaEngine::CMath | static |
MinVec3(const Vector3 &v) | ParaEngine::CMath | static |
Round(float fValue) | ParaEngine::CMath | inlinestatic |
SmoothMoveAngle1(float &src, const float dest, const float fMaxStep) | ParaEngine::CMath | static |
SmoothMoveFloat1(float &src, const float dest, const float fMaxStep) | ParaEngine::CMath | static |
SmoothMoveVec3(Vector3 *result, const Vector3 &vPosTarget, const Vector3 &vPos, FLOAT fIncrease, FLOAT fTolerance) | ParaEngine::CMath | static |
ToStandardAngle(float fAngle) | ParaEngine::CMath | static |
~CMath(void) (defined in ParaEngine::CMath) | ParaEngine::CMath |