AdvanceKey(int nOffset) | ParaEngine::CSequenceCtler | |
BeginAddKeys() | ParaEngine::CSequenceCtler | |
CBipedController(CAIBase *pAI) (defined in ParaEngine::CBipedController) | ParaEngine::CBipedController | |
CBipedController(void) (defined in ParaEngine::CBipedController) | ParaEngine::CBipedController | |
Create(const string &name, const string &description, const char *pData, bool bInMemory) (defined in ParaEngine::CSequenceCtler) | ParaEngine::CSequenceCtler | |
CSequenceCtler() (defined in ParaEngine::CSequenceCtler) | ParaEngine::CSequenceCtler | |
CSequenceCtler(CAIBase *pAI) (defined in ParaEngine::CSequenceCtler) | ParaEngine::CSequenceCtler | |
DeleteKeysRange(int nFrom, int nTo) | ParaEngine::CSequenceCtler | |
EndAddKeys() | ParaEngine::CSequenceCtler | |
Exec(const string &sCmd) | ParaEngine::CSequenceCtler | |
FindBiped(IGameObject *pInput, const std::string &searchString) | ParaEngine::CBipedController | |
FrameMove(float fDeltaTime) | ParaEngine::CSequenceCtler | virtual |
GetBiped() | ParaEngine::CBipedController | |
GetClosestBiped(IGameObject *pInput) | ParaEngine::CBipedController | |
GetInterval() | ParaEngine::CSequenceCtler | inline |
GetKeyPos() | ParaEngine::CSequenceCtler | inline |
GetMovingTimeout() | ParaEngine::CSequenceCtler | inline |
GetPlayDirection() | ParaEngine::CSequenceCtler | inline |
GetPlayMode() | ParaEngine::CSequenceCtler | inline |
GetSequenceID() | ParaEngine::CSequenceCtler | |
GetStartFacing() | ParaEngine::CSequenceCtler | inline |
GetStartPos() | ParaEngine::CSequenceCtler | inline |
GetTime() | ParaEngine::CBipedController | |
GetTotalKeys() | ParaEngine::CSequenceCtler | |
Goto(int nOffset) | ParaEngine::CSequenceCtler | |
Goto(const string &sLable) | ParaEngine::CSequenceCtler | |
IsActive() | ParaEngine::CBipedController | |
Jump() | ParaEngine::CSequenceCtler | |
Lable(const string &sLable) | ParaEngine::CSequenceCtler | |
Load(int nSequenceID) (defined in ParaEngine::CSequenceCtler) | ParaEngine::CSequenceCtler | |
Load(const string &fileName) (defined in ParaEngine::CSequenceCtler) | ParaEngine::CSequenceCtler | |
m_fTimeElapsed | ParaEngine::CBipedController | protected |
MoveAndTurn(double x, double y, double z, float facing) | ParaEngine::CSequenceCtler | |
MoveBack(float fDistance) | ParaEngine::CSequenceCtler | |
MoveCommand(CBipedObject *pBiped, const DVector3 &vDest, bool bForceRun=false, bool bForceWalk=false, float *pFacing=NULL) | ParaEngine::CSequenceCtler | static |
MoveForward(float fDistance) | ParaEngine::CSequenceCtler | |
MoveLeft(float fDistance) | ParaEngine::CSequenceCtler | |
MoveRight(float fDistance) | ParaEngine::CSequenceCtler | |
MoveTo(double x, double y, double z) | ParaEngine::CSequenceCtler | |
Pause() | ParaEngine::CSequenceCtler | |
PlayAnim(const string &sAnim) | ParaEngine::CSequenceCtler | |
PlayAnim(int nAnimID) | ParaEngine::CSequenceCtler | |
Resume() | ParaEngine::CBipedController | virtual |
RunTo(double x, double y, double z) | ParaEngine::CSequenceCtler | |
Save(bool bOverride) (defined in ParaEngine::CSequenceCtler) | ParaEngine::CSequenceCtler | |
SetAI(CAIBase *pAI) | ParaEngine::CBipedController | |
SetInterval(float fInterval) | ParaEngine::CSequenceCtler | inline |
SetKeyPos(int nPos) | ParaEngine::CSequenceCtler | |
SetMovingTimeout(float fTimeout) | ParaEngine::CSequenceCtler | inline |
SetPlayDirection(bool bForward) | ParaEngine::CSequenceCtler | inline |
SetPlayMode(int mode) | ParaEngine::CSequenceCtler | |
SetStartFacing(float facing) | ParaEngine::CSequenceCtler | inline |
SetStartPos(const Vector3 &vPos) | ParaEngine::CSequenceCtler | inline |
SetTime(float fTime) | ParaEngine::CBipedController | virtual |
Stop(CBipedObject *pBiped) | ParaEngine::CSequenceCtler | static |
Suspend() | ParaEngine::CBipedController | virtual |
ToString() (defined in ParaEngine::CSequenceCtler) | ParaEngine::CSequenceCtler | |
Turn(float fAngleAbsolute) | ParaEngine::CSequenceCtler | |
Wait(float fSeconds) | ParaEngine::CSequenceCtler | |
WalkTo(double x, double y, double z) | ParaEngine::CSequenceCtler | |
~CBipedController(void) (defined in ParaEngine::CBipedController) | ParaEngine::CBipedController | virtual |
~CSequenceCtler(void) (defined in ParaEngine::CSequenceCtler) | ParaEngine::CSequenceCtler | virtual |