| Begin(DWORD Flags) (defined in ParaEngine::CSpriteRenderer) | ParaEngine::CSpriteRenderer | virtual |
| BeginCustomShader() | ParaEngine::CSpriteRenderer | inlinevirtual |
| Create() (defined in ParaEngine::CSpriteRenderer) | ParaEngine::CSpriteRenderer | static |
| CSpriteRenderer() (defined in ParaEngine::CSpriteRenderer) | ParaEngine::CSpriteRenderer | |
| DeleteDeviceObjects() (defined in ParaEngine::CSpriteRenderer) | ParaEngine::CSpriteRenderer | inlinevirtual |
| DrawLine(TextureEntity *pTexture, const RECT *pSrcRect, const Vector3 &vStart, const Vector3 &vEnd, float thickness, Color c) (defined in ParaEngine::CSpriteRenderer) | ParaEngine::CSpriteRenderer | virtual |
| DrawQuad(TextureEntity *pTexture, const RECT *pSrcRect, const Vector3 *vCenter, const Vector3 *pPosition, Color c) (defined in ParaEngine::CSpriteRenderer) | ParaEngine::CSpriteRenderer | virtual |
| DrawRect(const RECT *pRect, Color color, float depth) (defined in ParaEngine::CSpriteRenderer) | ParaEngine::CSpriteRenderer | virtual |
| DrawTriangleList(TextureEntity *pTexture, const RECT *pSrcRect, const Vector3 *pVertices, int nTriangleCount, Color c) | ParaEngine::CSpriteRenderer | virtual |
| DrawTriangles(const sprite_vertex *pVertices, int nTriangleCount) (defined in ParaEngine::CSpriteRenderer) | ParaEngine::CSpriteRenderer | protectedvirtual |
| End() (defined in ParaEngine::CSpriteRenderer) | ParaEngine::CSpriteRenderer | virtual |
| EndCustomShader() (defined in ParaEngine::CSpriteRenderer) | ParaEngine::CSpriteRenderer | inlinevirtual |
| Flush() (defined in ParaEngine::CSpriteRenderer) | ParaEngine::CSpriteRenderer | virtual |
| FlushQuads() (defined in ParaEngine::CSpriteRenderer) | ParaEngine::CSpriteRenderer | protectedvirtual |
| FlushThickLines() (defined in ParaEngine::CSpriteRenderer) | ParaEngine::CSpriteRenderer | protectedvirtual |
| FlushTriangles() (defined in ParaEngine::CSpriteRenderer) | ParaEngine::CSpriteRenderer | protectedvirtual |
| GetFontScaling() const (defined in ParaEngine::CSpriteRenderer) | ParaEngine::CSpriteRenderer | virtual |
| GetTransform(Matrix4 &transform) (defined in ParaEngine::CSpriteRenderer) | ParaEngine::CSpriteRenderer | virtual |
| GetTransform() const (defined in ParaEngine::CSpriteRenderer) | ParaEngine::CSpriteRenderer | virtual |
| InitDeviceObjects() (defined in ParaEngine::CSpriteRenderer) | ParaEngine::CSpriteRenderer | inlinevirtual |
| InvalidateDeviceObjects() (defined in ParaEngine::CSpriteRenderer) | ParaEngine::CSpriteRenderer | inlinevirtual |
| IsUseObjectSpaceTransform() (defined in ParaEngine::CSpriteRenderer) | ParaEngine::CSpriteRenderer | protected |
| m_flags (defined in ParaEngine::CSpriteRenderer) | ParaEngine::CSpriteRenderer | protected |
| m_thickline_count (defined in ParaEngine::CSpriteRenderer) | ParaEngine::CSpriteRenderer | protected |
| m_thickLines (defined in ParaEngine::CSpriteRenderer) | ParaEngine::CSpriteRenderer | protected |
| m_transform (defined in ParaEngine::CSpriteRenderer) | ParaEngine::CSpriteRenderer | protected |
| m_triangles (defined in ParaEngine::CSpriteRenderer) | ParaEngine::CSpriteRenderer | protected |
| m_triangles_count (defined in ParaEngine::CSpriteRenderer) | ParaEngine::CSpriteRenderer | protected |
| m_vertices (defined in ParaEngine::CSpriteRenderer) | ParaEngine::CSpriteRenderer | protected |
| PrepareDraw() (defined in ParaEngine::CSpriteRenderer) | ParaEngine::CSpriteRenderer | inlinevirtual |
| RestoreDeviceObjects() (defined in ParaEngine::CSpriteRenderer) | ParaEngine::CSpriteRenderer | inlinevirtual |
| SetNeedUpdateShader(bool bNeedUpdate) (defined in ParaEngine::CSpriteRenderer) | ParaEngine::CSpriteRenderer | inlinevirtual |
| SetTextMode(bool bIsTextMode=true) | ParaEngine::CSpriteRenderer | inlinevirtual |
| SetTransform(const Matrix4 &mat) (defined in ParaEngine::CSpriteRenderer) | ParaEngine::CSpriteRenderer | virtual |
| UpdateShader(bool bForceUpdate=false) (defined in ParaEngine::CSpriteRenderer) | ParaEngine::CSpriteRenderer | inlinevirtual |
| ~CSpriteRenderer() (defined in ParaEngine::CSpriteRenderer) | ParaEngine::CSpriteRenderer | inlinevirtual |