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This is the complete list of members for ParaEngine::IScene, including all inherited members.
| EnableFog(bool bEnableFog)=0 (defined in ParaEngine::IScene) | ParaEngine::IScene | pure virtual |
| EnableLight(bool bEnable)=0 | ParaEngine::IScene | pure virtual |
| EnableSkyRendering(bool bEnable)=0 (defined in ParaEngine::IScene) | ParaEngine::IScene | pure virtual |
| EnableSunLight(bool bEnable)=0 | ParaEngine::IScene | pure virtual |
| GetBackGroundColor()=0 | ParaEngine::IScene | pure virtual |
| GetCurrentCamera()=0 (defined in ParaEngine::IScene) | ParaEngine::IScene | pure virtual |
| GetFogColor()=0 (defined in ParaEngine::IScene) | ParaEngine::IScene | pure virtual |
| GetFogColorFactor()=0 (defined in ParaEngine::IScene) | ParaEngine::IScene | pure virtual |
| GetFogDensity()=0 (defined in ParaEngine::IScene) | ParaEngine::IScene | pure virtual |
| GetFogEnd()=0 (defined in ParaEngine::IScene) | ParaEngine::IScene | pure virtual |
| GetFogStart()=0 (defined in ParaEngine::IScene) | ParaEngine::IScene | pure virtual |
| GetGlobalObject(const std::string &sName) | ParaEngine::IScene | inlinevirtual |
| GetRenderOrigin()=0 (defined in ParaEngine::IScene) | ParaEngine::IScene | pure virtual |
| GetSceneState()=0 | ParaEngine::IScene | pure virtual |
| GetShadowRadius() | ParaEngine::IScene | inlinevirtual |
| GetSunLight()=0 | ParaEngine::IScene | pure virtual |
| IsFogEnabled()=0 (defined in ParaEngine::IScene) | ParaEngine::IScene | pure virtual |
| IsLightEnabled()=0 | ParaEngine::IScene | pure virtual |
| IsRenderSky()=0 | ParaEngine::IScene | pure virtual |
| IsShadowMapEnabled() | ParaEngine::IScene | inlinevirtual |
| IsSunLightEnabled()=0 | ParaEngine::IScene | pure virtual |
| PrepareRenderObject(CBaseObject *pObj, CBaseCamera *pCamera, SceneState &sceneState) | ParaEngine::IScene | inlinevirtual |
| SetBackGroundColor(const LinearColor &bgColor)=0 | ParaEngine::IScene | pure virtual |
| SetFogColor(const LinearColor &fogColor)=0 (defined in ParaEngine::IScene) | ParaEngine::IScene | pure virtual |
| SetFogColorFactor(const LinearColor &fogColorFactor)=0 | ParaEngine::IScene | pure virtual |
| SetFogDensity(float fFogDensity)=0 (defined in ParaEngine::IScene) | ParaEngine::IScene | pure virtual |
| SetFogEnd(float fFogEnd)=0 (defined in ParaEngine::IScene) | ParaEngine::IScene | pure virtual |
| SetFogStart(float fFogStart)=0 (defined in ParaEngine::IScene) | ParaEngine::IScene | pure virtual |
| SetShadow(bool bRenderShadow) | ParaEngine::IScene | inlinevirtual |
1.8.12