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This is the complete list of members for ParaEngine::IScene, including all inherited members.
EnableFog(bool bEnableFog)=0 (defined in ParaEngine::IScene) | ParaEngine::IScene | pure virtual |
EnableLight(bool bEnable)=0 | ParaEngine::IScene | pure virtual |
EnableSkyRendering(bool bEnable)=0 (defined in ParaEngine::IScene) | ParaEngine::IScene | pure virtual |
EnableSunLight(bool bEnable)=0 | ParaEngine::IScene | pure virtual |
GetBackGroundColor()=0 | ParaEngine::IScene | pure virtual |
GetCurrentCamera()=0 (defined in ParaEngine::IScene) | ParaEngine::IScene | pure virtual |
GetFogColor()=0 (defined in ParaEngine::IScene) | ParaEngine::IScene | pure virtual |
GetFogColorFactor()=0 (defined in ParaEngine::IScene) | ParaEngine::IScene | pure virtual |
GetFogDensity()=0 (defined in ParaEngine::IScene) | ParaEngine::IScene | pure virtual |
GetFogEnd()=0 (defined in ParaEngine::IScene) | ParaEngine::IScene | pure virtual |
GetFogStart()=0 (defined in ParaEngine::IScene) | ParaEngine::IScene | pure virtual |
GetGlobalObject(const std::string &sName) | ParaEngine::IScene | inlinevirtual |
GetRenderOrigin()=0 (defined in ParaEngine::IScene) | ParaEngine::IScene | pure virtual |
GetSceneState()=0 | ParaEngine::IScene | pure virtual |
GetShadowRadius() | ParaEngine::IScene | inlinevirtual |
GetSunLight()=0 | ParaEngine::IScene | pure virtual |
IsFogEnabled()=0 (defined in ParaEngine::IScene) | ParaEngine::IScene | pure virtual |
IsLightEnabled()=0 | ParaEngine::IScene | pure virtual |
IsRenderSky()=0 | ParaEngine::IScene | pure virtual |
IsShadowMapEnabled() | ParaEngine::IScene | inlinevirtual |
IsSunLightEnabled()=0 | ParaEngine::IScene | pure virtual |
PrepareRenderObject(CBaseObject *pObj, CBaseCamera *pCamera, SceneState &sceneState) | ParaEngine::IScene | inlinevirtual |
SetBackGroundColor(const LinearColor &bgColor)=0 | ParaEngine::IScene | pure virtual |
SetFogColor(const LinearColor &fogColor)=0 (defined in ParaEngine::IScene) | ParaEngine::IScene | pure virtual |
SetFogColorFactor(const LinearColor &fogColorFactor)=0 | ParaEngine::IScene | pure virtual |
SetFogDensity(float fFogDensity)=0 (defined in ParaEngine::IScene) | ParaEngine::IScene | pure virtual |
SetFogEnd(float fFogEnd)=0 (defined in ParaEngine::IScene) | ParaEngine::IScene | pure virtual |
SetFogStart(float fFogStart)=0 (defined in ParaEngine::IScene) | ParaEngine::IScene | pure virtual |
SetShadow(bool bRenderShadow) | ParaEngine::IScene | inlinevirtual |