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ParaEngine::IScene Member List

This is the complete list of members for ParaEngine::IScene, including all inherited members.

EnableFog(bool bEnableFog)=0 (defined in ParaEngine::IScene)ParaEngine::IScenepure virtual
EnableLight(bool bEnable)=0ParaEngine::IScenepure virtual
EnableSkyRendering(bool bEnable)=0 (defined in ParaEngine::IScene)ParaEngine::IScenepure virtual
EnableSunLight(bool bEnable)=0ParaEngine::IScenepure virtual
GetBackGroundColor()=0ParaEngine::IScenepure virtual
GetCurrentCamera()=0 (defined in ParaEngine::IScene)ParaEngine::IScenepure virtual
GetFogColor()=0 (defined in ParaEngine::IScene)ParaEngine::IScenepure virtual
GetFogColorFactor()=0 (defined in ParaEngine::IScene)ParaEngine::IScenepure virtual
GetFogDensity()=0 (defined in ParaEngine::IScene)ParaEngine::IScenepure virtual
GetFogEnd()=0 (defined in ParaEngine::IScene)ParaEngine::IScenepure virtual
GetFogStart()=0 (defined in ParaEngine::IScene)ParaEngine::IScenepure virtual
GetGlobalObject(const std::string &sName)ParaEngine::ISceneinlinevirtual
GetRenderOrigin()=0 (defined in ParaEngine::IScene)ParaEngine::IScenepure virtual
GetSceneState()=0ParaEngine::IScenepure virtual
GetShadowRadius()ParaEngine::ISceneinlinevirtual
GetSunLight()=0ParaEngine::IScenepure virtual
IsFogEnabled()=0 (defined in ParaEngine::IScene)ParaEngine::IScenepure virtual
IsLightEnabled()=0ParaEngine::IScenepure virtual
IsRenderSky()=0ParaEngine::IScenepure virtual
IsShadowMapEnabled()ParaEngine::ISceneinlinevirtual
IsSunLightEnabled()=0ParaEngine::IScenepure virtual
PrepareRenderObject(CBaseObject *pObj, CBaseCamera *pCamera, SceneState &sceneState)ParaEngine::ISceneinlinevirtual
SetBackGroundColor(const LinearColor &bgColor)=0ParaEngine::IScenepure virtual
SetFogColor(const LinearColor &fogColor)=0 (defined in ParaEngine::IScene)ParaEngine::IScenepure virtual
SetFogColorFactor(const LinearColor &fogColorFactor)=0ParaEngine::IScenepure virtual
SetFogDensity(float fFogDensity)=0 (defined in ParaEngine::IScene)ParaEngine::IScenepure virtual
SetFogEnd(float fFogEnd)=0 (defined in ParaEngine::IScene)ParaEngine::IScenepure virtual
SetFogStart(float fFogStart)=0 (defined in ParaEngine::IScene)ParaEngine::IScenepure virtual
SetShadow(bool bRenderShadow)ParaEngine::ISceneinlinevirtual