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This is the complete list of members for ParaEngine::Matrix3x3, including all inherited members.
Add(const Matrix3x3 &mat) | ParaEngine::Matrix3x3 | inline |
Add(const Matrix3x3 &a, const Matrix3x3 &b) (defined in ParaEngine::Matrix3x3) | ParaEngine::Matrix3x3 | inline |
Copy(const Matrix3x3 &source) | ParaEngine::Matrix3x3 | |
Determinant() const | ParaEngine::Matrix3x3 | inline |
Exp(const Matrix3x3 &a) | ParaEngine::Matrix3x3 | |
FromQuat(const D3DXQUATERNION &q) (defined in ParaEngine::Matrix3x3) | ParaEngine::Matrix3x3 | |
FromQuatL2(const D3DXQUATERNION &q, float l2) (defined in ParaEngine::Matrix3x3) | ParaEngine::Matrix3x3 | |
FromTo(const D3DXVECTOR3 &from, const D3DXVECTOR3 &to) | ParaEngine::Matrix3x3 | |
GetCol(const DWORD c, D3DXVECTOR3 &p) const | ParaEngine::Matrix3x3 | inline |
GetRow(const DWORD r, D3DXVECTOR3 &p) const | ParaEngine::Matrix3x3 | inline |
GetRow(const DWORD r) const | ParaEngine::Matrix3x3 | inline |
GetRow(const DWORD r) | ParaEngine::Matrix3x3 | inline |
Identity() | ParaEngine::Matrix3x3 | inline |
Invert() | ParaEngine::Matrix3x3 | inline |
IsIdentity() const | ParaEngine::Matrix3x3 | |
m (defined in ParaEngine::Matrix3x3) | ParaEngine::Matrix3x3 | |
Mac(const Matrix3x3 &a, const Matrix3x3 &b, float s) | ParaEngine::Matrix3x3 | inline |
Mac(const Matrix3x3 &a, float s) | ParaEngine::Matrix3x3 | inline |
Matrix3x3(void) (defined in ParaEngine::Matrix3x3) | ParaEngine::Matrix3x3 | |
Matrix3x3(float m00, float m01, float m02, float m10, float m11, float m12, float m20, float m21, float m22) | ParaEngine::Matrix3x3 | inline |
Matrix3x3(const D3DXMATRIX &mat4x4) (defined in ParaEngine::Matrix3x3) | ParaEngine::Matrix3x3 | |
Matrix3x3(const Matrix3x3 &mat) | ParaEngine::Matrix3x3 | |
Mult(const Matrix3x3 &a, float s) | ParaEngine::Matrix3x3 | inline |
Mult(const Matrix3x3 &a, const Matrix3x3 &b) | ParaEngine::Matrix3x3 | inline |
MultABt(const Matrix3x3 &a, const Matrix3x3 &b) | ParaEngine::Matrix3x3 | inline |
MultAtB(const Matrix3x3 &a, const Matrix3x3 &b) | ParaEngine::Matrix3x3 | inline |
Neg() | ParaEngine::Matrix3x3 | inline |
Neg(const Matrix3x3 &mat) | ParaEngine::Matrix3x3 | inline |
Normalize() (defined in ParaEngine::Matrix3x3) | ParaEngine::Matrix3x3 | |
operator D3DXMATRIX() const | ParaEngine::Matrix3x3 | |
operator D3DXQUATERNION() const | ParaEngine::Matrix3x3 | |
operator*(const Matrix3x3 &mat) const | ParaEngine::Matrix3x3 | inline |
operator*(const D3DXVECTOR3 &v) const | ParaEngine::Matrix3x3 | |
operator*(float s) const | ParaEngine::Matrix3x3 | inline |
operator*(float s, const Matrix3x3 &mat) | ParaEngine::Matrix3x3 | friend |
operator*=(const Matrix3x3 &mat) | ParaEngine::Matrix3x3 | inline |
operator*=(float s) | ParaEngine::Matrix3x3 | inline |
operator+(const Matrix3x3 &mat) const | ParaEngine::Matrix3x3 | inline |
operator+=(const Matrix3x3 &mat) | ParaEngine::Matrix3x3 | inline |
operator-(const Matrix3x3 &mat) const | ParaEngine::Matrix3x3 | inline |
operator-=(const Matrix3x3 &mat) | ParaEngine::Matrix3x3 | inline |
operator/(float s) const | ParaEngine::Matrix3x3 | inline |
operator/(float s, const Matrix3x3 &mat) | ParaEngine::Matrix3x3 | friend |
operator/=(float s) | ParaEngine::Matrix3x3 | inline |
operator[](int row) const (defined in ParaEngine::Matrix3x3) | ParaEngine::Matrix3x3 | inline |
operator[](int row) (defined in ParaEngine::Matrix3x3) | ParaEngine::Matrix3x3 | inline |
Rot(float angle, const D3DXVECTOR3 &axis) | ParaEngine::Matrix3x3 | |
RotX(float angle) | ParaEngine::Matrix3x3 | inline |
RotY(float angle) | ParaEngine::Matrix3x3 | inline |
RotYX(float y, float x) | ParaEngine::Matrix3x3 | |
RotZ(float angle) | ParaEngine::Matrix3x3 | inline |
Scale(const D3DXVECTOR3 &p) | ParaEngine::Matrix3x3 | inline |
Scale(float sx, float sy, float sz) | ParaEngine::Matrix3x3 | inline |
Set(float m00, float m01, float m02, float m10, float m11, float m12, float m20, float m21, float m22) | ParaEngine::Matrix3x3 | inline |
SetCol(const DWORD c, const D3DXVECTOR3 &p) | ParaEngine::Matrix3x3 | inline |
SetRow(const DWORD r, const D3DXVECTOR3 &p) | ParaEngine::Matrix3x3 | inline |
SetScale(const D3DXVECTOR3 &p) | ParaEngine::Matrix3x3 | inline |
SetScale(float sx, float sy, float sz) | ParaEngine::Matrix3x3 | inline |
SkewSymmetric(const D3DXVECTOR3 &a) | ParaEngine::Matrix3x3 | inline |
Sub(const Matrix3x3 &mat) | ParaEngine::Matrix3x3 | inline |
Sub(const Matrix3x3 &a, const Matrix3x3 &b) (defined in ParaEngine::Matrix3x3) | ParaEngine::Matrix3x3 | inline |
Trace() const | ParaEngine::Matrix3x3 | inline |
Transpose() | ParaEngine::Matrix3x3 | |
Transpose(const Matrix3x3 &a) | ParaEngine::Matrix3x3 | inline |
Zero() | ParaEngine::Matrix3x3 | |
~Matrix3x3(void) (defined in ParaEngine::Matrix3x3) | ParaEngine::Matrix3x3 |