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ParaEngine::RenderableChunk Member List

This is the complete list of members for ParaEngine::RenderableChunk, including all inherited members.

BuildInstanceGroupsByIdAndData(BlockChunk *pChunk) (defined in ParaEngine::RenderableChunk)ParaEngine::RenderableChunkprotected
BuildRenderGroup() (defined in ParaEngine::RenderableChunk)ParaEngine::RenderableChunkprotected
ChunkBuild_empty enum value (defined in ParaEngine::RenderableChunk)ParaEngine::RenderableChunk
ChunkBuild_Ready enum value (defined in ParaEngine::RenderableChunk)ParaEngine::RenderableChunk
ChunkBuild_Rebuilding enum value (defined in ParaEngine::RenderableChunk)ParaEngine::RenderableChunk
ChunkBuild_RequestBufferUpload enum value (defined in ParaEngine::RenderableChunk)ParaEngine::RenderableChunk
ChunkBuild_RequestRebuild enum value (defined in ParaEngine::RenderableChunk)ParaEngine::RenderableChunk
ChunkBuildState enum name (defined in ParaEngine::RenderableChunk)ParaEngine::RenderableChunk
ClearBuilderBuffer() (defined in ParaEngine::RenderableChunk)ParaEngine::RenderableChunk
ClearChunkData() (defined in ParaEngine::RenderableChunk)ParaEngine::RenderableChunk
ClearRenderTasks() (defined in ParaEngine::RenderableChunk)ParaEngine::RenderableChunk
DeleteDeviceObjects() (defined in ParaEngine::RenderableChunk)ParaEngine::RenderableChunk
FillRenderQueue(CBlockWorld *pWorld)ParaEngine::RenderableChunk
FillRenderQueue(CBlockWorld *pWorld, Vector3 &renderOfs, float verticalOffset) (defined in ParaEngine::RenderableChunk)ParaEngine::RenderableChunk
GetBlockTessellator()ParaEngine::RenderableChunk
GetChunk()ParaEngine::RenderableChunk
GetChunkBuildState() const (defined in ParaEngine::RenderableChunk)ParaEngine::RenderableChunk
GetChunkIndex() (defined in ParaEngine::RenderableChunk)ParaEngine::RenderableChunkinline
GetChunkPosWs()ParaEngine::RenderableChunk
GetChunkViewDistance() constParaEngine::RenderableChunk
GetDelayedRebuildTick() constParaEngine::RenderableChunk
GetInstanceGroups()ParaEngine::RenderableChunk
GetInstanceMap()ParaEngine::RenderableChunk
GetIsDirtyByBlockChange()ParaEngine::RenderableChunk
GetLastBufferBytes()ParaEngine::RenderableChunk
GetRenderFrameCount() constParaEngine::RenderableChunk
GetRenderTasks() (defined in ParaEngine::RenderableChunk)ParaEngine::RenderableChunk
GetShaderID() constParaEngine::RenderableChunk
GetShapeAABB() const (defined in ParaEngine::RenderableChunk)ParaEngine::RenderableChunk
GetTotalFaceCount() const (defined in ParaEngine::RenderableChunk)ParaEngine::RenderableChunk
GetTotalRenderableChunks()ParaEngine::RenderableChunkstatic
GetVertexBufferBytes()ParaEngine::RenderableChunk
GetVertexBufferPool() (defined in ParaEngine::RenderableChunk)ParaEngine::RenderableChunkstatic
GetViewIndex() constParaEngine::RenderableChunk
IsBuildingBuffer() const (defined in ParaEngine::RenderableChunk)ParaEngine::RenderableChunk
IsDirty() constParaEngine::RenderableChunkinline
IsDirtyByBlockChange() const (defined in ParaEngine::RenderableChunk)ParaEngine::RenderableChunk
IsDirtyByBlockChange(bool val) (defined in ParaEngine::RenderableChunk)ParaEngine::RenderableChunk
IsDirtyByNeighbor() (defined in ParaEngine::RenderableChunk)ParaEngine::RenderableChunk
IsEmptyChunk() (defined in ParaEngine::RenderableChunk)ParaEngine::RenderableChunk
IsIntersect(CShapeSphere &sphere)ParaEngine::RenderableChunk
IsMainRenderer() constParaEngine::RenderableChunk
IsNearbyChunksLoaded()ParaEngine::RenderableChunk
IsReadyOrEmpty() const (defined in ParaEngine::RenderableChunk)ParaEngine::RenderableChunk
m_builder_tasks (defined in ParaEngine::RenderableChunk)ParaEngine::RenderableChunkprotected
m_memoryBuffers (defined in ParaEngine::RenderableChunk)ParaEngine::RenderableChunkprotected
OnLeaveWorld() (defined in ParaEngine::RenderableChunk)ParaEngine::RenderableChunk
RebuildRenderBuffer(CBlockWorld *pWorld, bool bAsyncMode)ParaEngine::RenderableChunk
RebuildRenderBufferToMemory(Scoped_ReadLock< BlockReadWriteLock > *Lock_, int *pnCpuYieldCount)ParaEngine::RenderableChunk
ReleaseVertexBuffers() (defined in ParaEngine::RenderableChunk)ParaEngine::RenderableChunk
RenderableChunk() (defined in ParaEngine::RenderableChunk)ParaEngine::RenderableChunk
RendererRecreated() (defined in ParaEngine::RenderableChunk)ParaEngine::RenderableChunk
RequestMemoryBuffer(int32 nFaceCountInVertexBuffer, int32 *pBufferIndex) (defined in ParaEngine::RenderableChunk)ParaEngine::RenderableChunkprotected
RequestVertexBuffer(int32 nFaceCountInVertexBuffer)ParaEngine::RenderableChunkprotected
Reset() (defined in ParaEngine::RenderableChunk)ParaEngine::RenderableChunk
ResetInstanceGroups() (defined in ParaEngine::RenderableChunk)ParaEngine::RenderableChunkprotected
ReuseChunk(BlockRegion *m_ownerBlockRegion, int16_t chunkIndex) (defined in ParaEngine::RenderableChunk)ParaEngine::RenderableChunk
SetChunkBuildState(RenderableChunk::ChunkBuildState val) (defined in ParaEngine::RenderableChunk)ParaEngine::RenderableChunk
SetChunkDirty(bool isDirty)ParaEngine::RenderableChunkinline
SetChunkViewDistance(int16 val) (defined in ParaEngine::RenderableChunk)ParaEngine::RenderableChunk
SetDelayedRebuildTick(int32 val) (defined in ParaEngine::RenderableChunk)ParaEngine::RenderableChunk
SetIsMainRenderer(bool val) (defined in ParaEngine::RenderableChunk)ParaEngine::RenderableChunk
SetRenderFrameCount(int val) (defined in ParaEngine::RenderableChunk)ParaEngine::RenderableChunk
SetShaderID(int val) (defined in ParaEngine::RenderableChunk)ParaEngine::RenderableChunk
SetViewIndex(int16 val) (defined in ParaEngine::RenderableChunk)ParaEngine::RenderableChunk
ShouldRebuildRenderBuffer(CBlockWorld *pWorld, bool bNewBuffer=true, bool bUpdatedBuffer=true)ParaEngine::RenderableChunk
SortAndMergeInstanceGroupsByTexture() (defined in ParaEngine::RenderableChunk)ParaEngine::RenderableChunkprotected
StaticInit() (defined in ParaEngine::RenderableChunk)ParaEngine::RenderableChunkstatic
StaticRelease() (defined in ParaEngine::RenderableChunk)ParaEngine::RenderableChunkstatic
StaticReleaseInstGroup(std::vector< RenderableChunk::InstanceGroup * > *pInstances) (defined in ParaEngine::RenderableChunk)ParaEngine::RenderableChunkstatic
UploadFromMemoryToDeviceBuffer()ParaEngine::RenderableChunk
WaitUntilChunkReady()ParaEngine::RenderableChunk
~RenderableChunk() (defined in ParaEngine::RenderableChunk)ParaEngine::RenderableChunk