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ParaScripting::ParaAudio Member List

This is the complete list of members for ParaScripting::ParaAudio, including all inherited members.

BeginRecording()ParaScripting::ParaAudiostatic
Create(const char *sName, const char *sWavePath, bool bStream)ParaScripting::ParaAudiostatic
CreateGet(const char *sName, const char *sWavePath, bool bStream)ParaScripting::ParaAudiostatic
DisableAmbientSound()ParaScripting::ParaAudiostatic
DisableAudioBank(const char *strBankName)ParaScripting::ParaAudiostatic
DisableAudioEngine()ParaScripting::ParaAudiostatic
DisableBGMusic()ParaScripting::ParaAudiostatic
DisableDialog()ParaScripting::ParaAudiostatic
EnableAmbientSound()ParaScripting::ParaAudiostatic
EnableAudioBank(const char *strBankName)ParaScripting::ParaAudiostatic
EnableAudioEngine()ParaScripting::ParaAudiostatic
EnableAudioEngine(bool bEnable)ParaScripting::ParaAudiostatic
EnableBGMusic()ParaScripting::ParaAudiostatic
EnableDialog()ParaScripting::ParaAudiostatic
Get(const char *sName)ParaScripting::ParaAudiostatic
Get3DSoundVolume()ParaScripting::ParaAudiostatic
GetAmbientSoundVolume()ParaScripting::ParaAudiostatic
GetAudioFormat()ParaScripting::ParaAudiostatic
GetBGMusicVolume()ParaScripting::ParaAudiostatic
GetCurrentAudioBankName()ParaScripting::ParaAudiostatic
GetDialogVolume()ParaScripting::ParaAudiostatic
GetInteractiveSoundVolume()ParaScripting::ParaAudiostatic
GetLastRecordedData(int nTimeLength)ParaScripting::ParaAudiostatic
GetRecordingDeviceEnum()ParaScripting::ParaAudiostatic
GetRecordingFormatEnum()ParaScripting::ParaAudiostatic
GetUISoundVolume()ParaScripting::ParaAudiostatic
GetVolume()ParaScripting::ParaAudiostatic
GetVolume()ParaScripting::ParaAudiostatic
IsAmbientSoundEnabled()ParaScripting::ParaAudiostatic
IsAudioEngineEnabled()ParaScripting::ParaAudiostatic
IsAudioEngineEnabled()ParaScripting::ParaAudiostatic
IsBGMusicEnabled()ParaScripting::ParaAudiostatic
IsDialogEnabled()ParaScripting::ParaAudiostatic
IsRecording()ParaScripting::ParaAudiostatic
IsRecordingPaused()ParaScripting::ParaAudiostatic
LoadInMemoryWaveBank(const char *filename)ParaScripting::ParaAudiostatic
LoadSoundBank(const char *filename)ParaScripting::ParaAudiostatic
LoadStreamWaveBank(const char *filename)ParaScripting::ParaAudiostatic
PauseAmbientSound(const char *strAmbientSoundName)ParaScripting::ParaAudiostatic
PauseBGMusic()ParaScripting::ParaAudiostatic
PauseCategory(const char *strCategoryName)ParaScripting::ParaAudiostatic
PauseDialog()ParaScripting::ParaAudiostatic
PauseOrResumeRecording(int nState)ParaScripting::ParaAudiostatic
PauseStatic3DSound(const char *assetName)ParaScripting::ParaAudiostatic
PlayAmbientSound(const char *strAmbientSoundName)ParaScripting::ParaAudiostatic
PlayBGMusic(const char *strBGMusicName)ParaScripting::ParaAudiostatic
PlayDialog(const char *strDialogName, const char *strScript)ParaScripting::ParaAudiostatic
PlayDynamic3DSound(const char *str3DSoundName, const char *objectName)ParaScripting::ParaAudiostatic
PlayInteractiveSound(const char *strInteractiveSoundName)ParaScripting::ParaAudiostatic
PlayMidiMsg(DWORD dwMsg)ParaScripting::ParaAudiostatic
PlayStatic3DSound(const char *str3DSoundName, const char *assetName, float x, float y, float z)ParaScripting::ParaAudiostatic
PlayUISound(const char *strUISoundName)ParaScripting::ParaAudiostatic
PlayWaveFile(const char *szWavePath, int nLoopCount)ParaScripting::ParaAudiostatic
PlayWaveFile(const char *szWavePath, int nLoop)ParaScripting::ParaAudiostatic
PlayWaveFile1(const char *szWavePath) (defined in ParaScripting::ParaAudio)ParaScripting::ParaAudiostatic
PlayWaveFile1(const char *szWavePath) (defined in ParaScripting::ParaAudio)ParaScripting::ParaAudiostatic
ReleaseWaveFile(const char *szWavePath)ParaScripting::ParaAudiostatic
ReleaseWaveFile(const char *szWavePath)ParaScripting::ParaAudiostatic
ResumeAmbientSound(const char *strAmbientSoundName)ParaScripting::ParaAudiostatic
ResumeBGMusic()ParaScripting::ParaAudiostatic
ResumeCategory(const char *strCategoryName)ParaScripting::ParaAudiostatic
ResumeDialog()ParaScripting::ParaAudiostatic
ResumeStatic3DSound(const char *assetName)ParaScripting::ParaAudiostatic
Set3DSoundVolume(const float fVolume)ParaScripting::ParaAudiostatic
SetAmbientSoundVolume(const float fVolume)ParaScripting::ParaAudiostatic
SetAudio5Point1()ParaScripting::ParaAudiostatic
SetAudioStereo()ParaScripting::ParaAudiostatic
SetBGMusicVolume(const float fVolume)ParaScripting::ParaAudiostatic
SetDialogVolume(const float fVolume)ParaScripting::ParaAudiostatic
SetDistanceModel(int eDistModel)ParaScripting::ParaAudiostatic
SetInteractiveSoundVolume(const float fVolume)ParaScripting::ParaAudiostatic
SetRecordingOutput(const char *sOutputFile, int nDeviceIndex, int nWaveFormatIndex)ParaScripting::ParaAudiostatic
SetUISoundVolume(const float fVolume)ParaScripting::ParaAudiostatic
SetVolume(float fVolume)ParaScripting::ParaAudiostatic
SetVolume(float fVolume)ParaScripting::ParaAudiostatic
SkipDialog()ParaScripting::ParaAudiostatic
StopAmbientSound(const char *strAmbientSoundName)ParaScripting::ParaAudiostatic
StopBGMusic()ParaScripting::ParaAudiostatic
StopCategory(const char *strCategoryName)ParaScripting::ParaAudiostatic
StopDialog()ParaScripting::ParaAudiostatic
StopRecording()ParaScripting::ParaAudiostatic
StopStatic3DSound(const char *assetName)ParaScripting::ParaAudiostatic
StopWaveFile(const char *szWavePath, bool bImmediateStop)ParaScripting::ParaAudiostatic
StopWaveFile(const char *szWavePath, bool bImmediateStop)ParaScripting::ParaAudiostatic
StopWaveFile1(const char *szWavePath) (defined in ParaScripting::ParaAudio)ParaScripting::ParaAudiostatic
StopWaveFile1(const char *szWavePath) (defined in ParaScripting::ParaAudio)ParaScripting::ParaAudiostatic
UnLoadInMemoryWaveBank(const char *filename)ParaScripting::ParaAudiostatic
UnLoadSoundBank(const char *filename)ParaScripting::ParaAudiostatic
UnLoadStreamWaveBank(const char *filename)ParaScripting::ParaAudiostatic