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ParaScripting::ParaCharacter Member List

This is the complete list of members for ParaScripting::ParaCharacter, including all inherited members.

AddAction(int nAction) (defined in ParaScripting::ParaCharacter)ParaScripting::ParaCharacter
AddAction2(int nAction, const object &param)ParaScripting::ParaCharacter
AddAnimIDMap(int nFromID, int nToID)ParaScripting::ParaCharacter
AddAttachment(ParaAssetObject ModelAsset, int nAttachmentID)ParaScripting::ParaCharacter
AddAttachment3(ParaAssetObject ModelAsset, int nAttachmentID, int nSlotID) (defined in ParaScripting::ParaCharacter)ParaScripting::ParaCharacter
AddAttachment4(ParaAssetObject ModelAsset, int nAttachmentID, int nSlotID, float fScaling) (defined in ParaScripting::ParaCharacter)ParaScripting::ParaCharacter
AddAttachment5(ParaAssetObject ModelAsset, int nAttachmentID, int nSlotID, float fScaling, ParaAssetObject ReplaceableTexture) (defined in ParaScripting::ParaCharacter)ParaScripting::ParaCharacter
AssignAIController(const char *sAICtrlerName, const char *sParam1)ParaScripting::ParaCharacter
CastEffect(int nEffectID)ParaScripting::ParaCharacter
CastEffect2(int nEffectID, const char *sTarget)ParaScripting::ParaCharacter
ClearAllAnimIDMap()ParaScripting::ParaCharacter
EnableAnimIDMap(bool bEnable)ParaScripting::ParaCharacter
FallDown()ParaScripting::ParaCharacter
GetAnimFileName()ParaScripting::ParaCharacter
GetAnimID()ParaScripting::ParaCharacter
GetAttachmentAttObj(int nAttachmentID)ParaScripting::ParaCharacter
GetBodyParams(int type)ParaScripting::ParaCharacter
GetCartoonFaceComponent(int nComponentID, int SubType)ParaScripting::ParaCharacter
GetCartoonFaceComponentCode(int nComponentID, int SubType)ParaScripting::ParaCharacter
GetCharacterSlotItemID(int nSlotID)ParaScripting::ParaCharacter
GetDisplayOptions(int type)ParaScripting::ParaCharacter
GetFaceTrackingController()ParaScripting::ParaCharacter
GetGender()ParaScripting::ParaCharacter
GetMovieController()ParaScripting::ParaCharacter
GetRaceID()ParaScripting::ParaCharacter
GetSeqController()ParaScripting::ParaCharacter
GetSizeScale() (defined in ParaScripting::ParaCharacter)ParaScripting::ParaCharacter
GetSkin()ParaScripting::ParaCharacter
GetSkinColorMask()ParaScripting::ParaCharacter
GetSpeedScale() (defined in ParaScripting::ParaCharacter)ParaScripting::ParaCharacter
HasAnimation(int nAnimID)ParaScripting::ParaCharacter
HasMountPoint(int nMountPointID)ParaScripting::ParaCharacter
IsAIControllerEnabled(const char *sAICtrlerName)ParaScripting::ParaCharacter
IsAnimIDMapEnabled()ParaScripting::ParaCharacter
IsCustomModel()ParaScripting::ParaCharacter
IsMounted()ParaScripting::ParaCharacter
IsSupportCartoonFace()ParaScripting::ParaCharacter
IsValid()ParaScripting::ParaCharacter
LoadFromFile(const char *filename)ParaScripting::ParaCharacter
LoadStoredModel(int nModelSetID)ParaScripting::ParaCharacter
m_pCharacter (defined in ParaScripting::ParaCharacter)ParaScripting::ParaCharacter
MountOn(ParaObject &target)ParaScripting::ParaCharacter
MountOn2(ParaObject &target, int nMountID)ParaScripting::ParaCharacter
MountOn_(const char *sTarget)ParaScripting::ParaCharacter
MoveAndTurn(double x, double y, double z, float facing)ParaScripting::ParaCharacter
MoveTo(double x, double y, double z)ParaScripting::ParaCharacter
ParaCharacter() (defined in ParaScripting::ParaCharacter)ParaScripting::ParaCharacter
ParaCharacter(CBaseObject *pObj) (defined in ParaScripting::ParaCharacter)ParaScripting::ParaCharacter
PlayAnimation(const object &anims)ParaScripting::ParaCharacter
RefreshModel()ParaScripting::ParaCharacter
RemoveAttachment(int nAttachmentID)ParaScripting::ParaCharacter
RemoveAttachment2(int nAttachmentID, int nSlotID) (defined in ParaScripting::ParaCharacter)ParaScripting::ParaCharacter
ResetBaseModel(ParaAssetObject assetCharBaseModel)ParaScripting::ParaCharacter
SaveToFile(const char *filename)ParaScripting::ParaCharacter
SetBodyParams(int skinColor, int faceType, int hairColor, int hairStyle, int facialHair)ParaScripting::ParaCharacter
SetCartoonFaceComponent(int nComponentID, int SubType, double value)ParaScripting::ParaCharacter
SetCartoonFaceComponentCode(int nComponentID, int SubType, const char *color)ParaScripting::ParaCharacter
SetCharacterSlot(int nSlotID, int nItemID)ParaScripting::ParaCharacter
SetDisplayOptions(int bShowUnderwear, int bShowEars, int bShowHair)ParaScripting::ParaCharacter
SetFocus()ParaScripting::ParaCharacter
SetSizeScale(float fScale)ParaScripting::ParaCharacter
SetSkin(int nIndex)ParaScripting::ParaCharacter
SetSkinColorMask(const char *strColor)ParaScripting::ParaCharacter
SetSpeedScale(float fSpeedScale)ParaScripting::ParaCharacter
Stop()ParaScripting::ParaCharacter
UnMount()ParaScripting::ParaCharacter
UseAIModule(const char *sAIType)ParaScripting::ParaCharacter
WalkingOrRunning()ParaScripting::ParaCharacter
~ParaCharacter() (defined in ParaScripting::ParaCharacter)ParaScripting::ParaCharacter