My Project
ParaScripting::ParaScene Member List

This is the complete list of members for ParaScripting::ParaScene, including all inherited members.

AddWaterRipple(float x, float y, float z)ParaScripting::ParaScenestatic
AdvanceTimeOfDay(float timeDelta)ParaScripting::ParaScenestatic
Attach(ParaObject &pObj)ParaScripting::ParaScenestatic
CheckExist(int nID) (defined in ParaScripting::ParaScene)ParaScripting::ParaScenestatic
CreateCharacter(const char *strObjectName, const char *strMultiAnimationAssetName, const char *strScript, bool bIsGlobal, float fRadius, float fFacing, float fScaling)ParaScripting::ParaScenestatic
CreateCharacter(const char *strObjectName, ParaAssetObject &asset, const char *strScript, bool bIsGlobal, float fRadius, float fFacing, float fScaling)ParaScripting::ParaScenestatic
CreateCharacter__(ParaObject *pOut, const char *strObjectName, ParaAssetObject &asset, const char *strScript, bool bIsGlobal, float fRadius, float fFacing, float fScaling)ParaScripting::ParaScenestatic
CreateDynamicPhysicsObject(const char *strObjectName, const char *strMeshAssetName, float fOBB_X, float fOBB_Y, float fOBB_Z, bool bRenderMesh)ParaScripting::ParaScenestatic
CreateGlobalTerrain(float fRadius, int nDepth, const char *sHeightmapfile, float fTerrainSize, float fElevscale, int bSwapvertical, const char *sMainTextureFile, const char *sCommonTextureFile, int nMaxBlockSize, float fDetailThreshold)ParaScripting::ParaScenestatic
CreateLightObject(const char *strObjectName, float fPosX, float fPosY, float fPosZ, const char *sLightParams, const char *localMatrix)ParaScripting::ParaScenestatic
CreateManagedLoader(const char *sLoaderName)ParaScripting::ParaScenestatic
CreateMeshObject(const char *strObjectName, const char *strMeshAssetName, float fOBB_X, float fOBB_Y, float fOBB_Z, float fFacing, bool bSolid, const char *localMatrix)ParaScripting::ParaScenestatic
CreateMeshObject(const char *strObjectName, ParaAssetObject &asset, float fOBB_X, float fOBB_Y, float fOBB_Z, float fFacing, bool bSolid, const char *localMatrix) (defined in ParaScripting::ParaScene)ParaScripting::ParaScenestatic
CreateMeshPhysicsObject(const char *strObjectName, const char *strMeshAssetName, float fOBB_X, float fOBB_Y, float fOBB_Z, bool bApplyPhysics, const char *localMatrix)ParaScripting::ParaScenestatic
CreateMeshPhysicsObject(const char *strObjectName, ParaAssetObject &asset, float fOBB_X, float fOBB_Y, float fOBB_Z, bool bApplyPhysics, const char *localMatrix) (defined in ParaScripting::ParaScene)ParaScripting::ParaScenestatic
CreateMeshPhysicsObject__(ParaObject *pOut, const char *strObjectName, ParaAssetObject &asset, float fOBB_X, float fOBB_Y, float fOBB_Z, bool bApplyPhysics, const char *localMatrix)ParaScripting::ParaScenestatic
CreateObject(const char *strType, const char *strObjectName, double x, double y, double z)ParaScripting::ParaScenestatic
CreatePortal(const char *sPortalName, const char *sHomeZone, const char *sTargetZone, const char *sQuadVertices, float width, float height, float depth, float facing)ParaScripting::ParaScenestatic
CreateSkyBox(const char *strObjectName, const char *strMeshAssetName, float fScaleX, float fScaleY, float fScaleZ, float fHeightOffset)ParaScripting::ParaScenestatic
CreateSkyBox_(const char *strObjectName, ParaAssetObject &asset, float fScaleX, float fScaleY, float fScaleZ, float fHeightOffset) (defined in ParaScripting::ParaScene)ParaScripting::ParaScenestatic
CreateVoxelMesh(const char *strObjectName, const char *sGridFileName, const char *sTextureFileName)ParaScripting::ParaScenestatic
CreateWorld(const char *sWorldName, float fWorldSize, const char *sConfigFile)ParaScripting::ParaScenestatic
CreateZone(const char *sZoneName, const char *sBoundingVolumes, float width, float height, float depth, float facing)ParaScripting::ParaScenestatic
Delete(ParaObject &pObj)ParaScripting::ParaScenestatic
DeleteMiniSceneGraph(const char *name)ParaScripting::ParaScenestatic
DeleteSkyBox(const char *strObjectName)ParaScripting::ParaScenestatic
Detach(ParaObject &pObj)ParaScripting::ParaScenestatic
EnableLighting(bool bEnable)ParaScripting::ParaScenestatic
EnableMiniSceneGraph(bool bEnable)ParaScripting::ParaScenestatic
EnableMouseClick(bool bEnable)ParaScripting::ParaScenestatic
EnablePostProcessing(bool bEnable, const char *sCallbackScript)ParaScripting::ParaScenestatic
EnableScene(bool bEnable)ParaScripting::ParaScenestatic
Execute(const char *strCmd)ParaScripting::ParaScenestatic
FireMissile(int nMissileID, float fSpeed, double fromX, double fromY, double fromZ, double toX, double toY, double toZ)ParaScripting::ParaScenestatic
FireMissile1(const char *assetname, float fSpeed, double fromX, double fromY, double fromZ, double toX, double toY, double toZ) (defined in ParaScripting::ParaScene)ParaScripting::ParaScenestatic
FireMissile2(ParaAssetObject &asset, float fSpeed, double fromX, double fromY, double fromZ, double toX, double toY, double toZ) (defined in ParaScripting::ParaScene)ParaScripting::ParaScenestatic
GetActionMeshesBySphere(const object &inout, float x, float y, float z, float radius)ParaScripting::ParaScenestatic
GetAttributeObject()ParaScripting::ParaScenestatic
GetAttributeObject1(const char *name) (defined in ParaScripting::ParaScene)ParaScripting::ParaScenestatic
GetAttributeObject_(ParaAttributeObject &output)ParaScripting::ParaScenestatic
GetAttributeObjectOcean()ParaScripting::ParaScenestatic
GetAttributeObjectOcean_(ParaAttributeObject &output)ParaScripting::ParaScenestatic
GetAttributeObjectPlayer()ParaScripting::ParaScenestatic
GetAttributeObjectPlayer_(ParaAttributeObject &output)ParaScripting::ParaScenestatic
GetAttributeObjectSky()ParaScripting::ParaScenestatic
GetAttributeObjectSky_(ParaAttributeObject &output)ParaScripting::ParaScenestatic
GetAttributeObjectSunLight()ParaScripting::ParaScenestatic
GetAttributeObjectSunLight_(ParaAttributeObject &output)ParaScripting::ParaScenestatic
GetCurrentActor()ParaScripting::ParaScenestatic
GetDayLength()ParaScripting::ParaScenestatic
GetGlobalWaterLevel()ParaScripting::ParaScenestatic
GetMaxRenderCount(int nRenderImportance)ParaScripting::ParaScenestatic
GetMiniSceneGraph(const char *name)ParaScripting::ParaScenestatic
GetNextObject(ParaObject &obj)ParaScripting::ParaScenestatic
GetObject(const char *strObjName)ParaScripting::ParaScenestatic
GetObject3(float x, float y, float z)ParaScripting::ParaScenestatic
GetObject4(float x, float y, float z, float fEpsilon)ParaScripting::ParaScenestatic
GetObject5(int nID)ParaScripting::ParaScenestatic
GetObject_(ParaObject *pOut, const char *strObjName)ParaScripting::ParaScenestatic
GetObjectByViewBox(const object &viewbox)ParaScripting::ParaScenestatic
GetObjectsByScreenRect(const object &inout, int left, int top, int right, int bottom, const char *sFilterFunc, float fMaxDistance)ParaScripting::ParaScenestatic
GetObjectsBySphere(const object &inout, float x, float y, float z, float radius, const char *sFilterFunc)ParaScripting::ParaScenestatic
GetPlayer()ParaScripting::ParaScenestatic
GetPlayer_(ParaObject *pOut)ParaScripting::ParaScenestatic
GetPostProcessingScene()ParaScripting::ParaScenestatic
GetScreenPosFrom3DPoint(float x, float y, float z, const object &output)ParaScripting::ParaScenestatic
GetShadowMethod() (defined in ParaScripting::ParaScene)ParaScripting::ParaScenestatic
GetTimeOfDay()ParaScripting::ParaScenestatic
GetTimeOfDaySTD()ParaScripting::ParaScenestatic
IsGlobalWaterEnabled()ParaScripting::ParaScenestatic
IsHeadOnDisplayShown()ParaScripting::ParaScenestatic
IsLightingEnabled() (defined in ParaScripting::ParaScene)ParaScripting::ParaScenestatic
IsMiniSceneGraphEnabled()ParaScripting::ParaScenestatic
IsModified()ParaScripting::ParaScenestatic
IsPostProcessingEnabled()ParaScripting::ParaScenestatic
IsSceneEnabled()ParaScripting::ParaScenestatic
IsScenePaused()ParaScripting::ParaScenestatic
LoadNPCsByRegion(float min_x, float min_y, float min_z, float max_x, float max_y, float max_z, bool bReload)ParaScripting::ParaScenestatic
MousePick(float fMaxDistance, const char *sFilterFunc)ParaScripting::ParaScenestatic
OnTerrainChanged(float x, float y, float fRadius)ParaScripting::ParaScenestatic
PauseScene(bool bEnable)ParaScripting::ParaScenestatic
Play3DSound(const char *strSoundAssetName, float fX, float fY, float fZ)ParaScripting::ParaScenestatic
RegisterEvent(const char *sID, const char *sScript)ParaScripting::ParaScenestatic
RegisterEvent1(DWORD nEventType, const char *sID, const char *sScript)ParaScripting::ParaScenestatic
Reset()ParaScripting::ParaScenestatic
SaveAllCharacters()ParaScripting::ParaScenestatic
SelectObject(int nGroupIndex, float x, float y, float z, float radius, const char *sFilterFunc)ParaScripting::ParaScenestatic
SelectObject1(int nGroupIndex, float x1, float y1, float z1, float x2, float y2, float z2, float fRotY, const char *sFilterFunc)ParaScripting::ParaScenestatic
SetCharacterRegionPath(int slot, const std::string &path)ParaScripting::ParaScenestatic
SetCharRegionCoordinates(int nRegionIndex, int xpos, int ypos, int xsize, int ysize)ParaScripting::ParaScenestatic
SetCharTextureSize(int nCharacterTexSize, int nCartoonFaceTexSize)ParaScripting::ParaScenestatic
SetCurrentActor(ParaObject pActor)ParaScripting::ParaScenestatic
SetDayLength(float fMinutes)ParaScripting::ParaScenestatic
SetFog(bool bRenderFog, const char *strFogColor, float fFogStart, float fFogEnd, float fFogDensity)ParaScripting::ParaScenestatic
SetGlobalWater(bool bEnable, float fWaterLevel)ParaScripting::ParaScenestatic
SetMaximumAngle(float fMaxAngle)ParaScripting::ParaScenestatic
SetMaxRenderCount(int nRenderImportance, int nCount)ParaScripting::ParaScenestatic
SetModified(bool bModified)ParaScripting::ParaScenestatic
SetShadowMethod(int nMethod)ParaScripting::ParaScenestatic
SetTimeOfDay(float time)ParaScripting::ParaScenestatic
SetTimeOfDaySTD(float time)ParaScripting::ParaScenestatic
ShowHeadOnDisplay(bool bShow)ParaScripting::ParaScenestatic
TogglePlayer()ParaScripting::ParaScenestatic
UnregisterAllEvent()ParaScripting::ParaScenestatic
UnregisterEvent(const char *sID)ParaScripting::ParaScenestatic
UpdateOcean()ParaScripting::ParaScenestatic