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This is the complete list of members for ParaScripting::ParaScene, including all inherited members.
AddWaterRipple(float x, float y, float z) | ParaScripting::ParaScene | static |
AdvanceTimeOfDay(float timeDelta) | ParaScripting::ParaScene | static |
Attach(ParaObject &pObj) | ParaScripting::ParaScene | static |
CheckExist(int nID) (defined in ParaScripting::ParaScene) | ParaScripting::ParaScene | static |
CreateCharacter(const char *strObjectName, const char *strMultiAnimationAssetName, const char *strScript, bool bIsGlobal, float fRadius, float fFacing, float fScaling) | ParaScripting::ParaScene | static |
CreateCharacter(const char *strObjectName, ParaAssetObject &asset, const char *strScript, bool bIsGlobal, float fRadius, float fFacing, float fScaling) | ParaScripting::ParaScene | static |
CreateCharacter__(ParaObject *pOut, const char *strObjectName, ParaAssetObject &asset, const char *strScript, bool bIsGlobal, float fRadius, float fFacing, float fScaling) | ParaScripting::ParaScene | static |
CreateDynamicPhysicsObject(const char *strObjectName, const char *strMeshAssetName, float fOBB_X, float fOBB_Y, float fOBB_Z, bool bRenderMesh) | ParaScripting::ParaScene | static |
CreateGlobalTerrain(float fRadius, int nDepth, const char *sHeightmapfile, float fTerrainSize, float fElevscale, int bSwapvertical, const char *sMainTextureFile, const char *sCommonTextureFile, int nMaxBlockSize, float fDetailThreshold) | ParaScripting::ParaScene | static |
CreateLightObject(const char *strObjectName, float fPosX, float fPosY, float fPosZ, const char *sLightParams, const char *localMatrix) | ParaScripting::ParaScene | static |
CreateManagedLoader(const char *sLoaderName) | ParaScripting::ParaScene | static |
CreateMeshObject(const char *strObjectName, const char *strMeshAssetName, float fOBB_X, float fOBB_Y, float fOBB_Z, float fFacing, bool bSolid, const char *localMatrix) | ParaScripting::ParaScene | static |
CreateMeshObject(const char *strObjectName, ParaAssetObject &asset, float fOBB_X, float fOBB_Y, float fOBB_Z, float fFacing, bool bSolid, const char *localMatrix) (defined in ParaScripting::ParaScene) | ParaScripting::ParaScene | static |
CreateMeshPhysicsObject(const char *strObjectName, const char *strMeshAssetName, float fOBB_X, float fOBB_Y, float fOBB_Z, bool bApplyPhysics, const char *localMatrix) | ParaScripting::ParaScene | static |
CreateMeshPhysicsObject(const char *strObjectName, ParaAssetObject &asset, float fOBB_X, float fOBB_Y, float fOBB_Z, bool bApplyPhysics, const char *localMatrix) (defined in ParaScripting::ParaScene) | ParaScripting::ParaScene | static |
CreateMeshPhysicsObject__(ParaObject *pOut, const char *strObjectName, ParaAssetObject &asset, float fOBB_X, float fOBB_Y, float fOBB_Z, bool bApplyPhysics, const char *localMatrix) | ParaScripting::ParaScene | static |
CreateObject(const char *strType, const char *strObjectName, double x, double y, double z) | ParaScripting::ParaScene | static |
CreatePortal(const char *sPortalName, const char *sHomeZone, const char *sTargetZone, const char *sQuadVertices, float width, float height, float depth, float facing) | ParaScripting::ParaScene | static |
CreateSkyBox(const char *strObjectName, const char *strMeshAssetName, float fScaleX, float fScaleY, float fScaleZ, float fHeightOffset) | ParaScripting::ParaScene | static |
CreateSkyBox_(const char *strObjectName, ParaAssetObject &asset, float fScaleX, float fScaleY, float fScaleZ, float fHeightOffset) (defined in ParaScripting::ParaScene) | ParaScripting::ParaScene | static |
CreateVoxelMesh(const char *strObjectName, const char *sGridFileName, const char *sTextureFileName) | ParaScripting::ParaScene | static |
CreateWorld(const char *sWorldName, float fWorldSize, const char *sConfigFile) | ParaScripting::ParaScene | static |
CreateZone(const char *sZoneName, const char *sBoundingVolumes, float width, float height, float depth, float facing) | ParaScripting::ParaScene | static |
Delete(ParaObject &pObj) | ParaScripting::ParaScene | static |
DeleteMiniSceneGraph(const char *name) | ParaScripting::ParaScene | static |
DeleteSkyBox(const char *strObjectName) | ParaScripting::ParaScene | static |
Detach(ParaObject &pObj) | ParaScripting::ParaScene | static |
EnableLighting(bool bEnable) | ParaScripting::ParaScene | static |
EnableMiniSceneGraph(bool bEnable) | ParaScripting::ParaScene | static |
EnableMouseClick(bool bEnable) | ParaScripting::ParaScene | static |
EnablePostProcessing(bool bEnable, const char *sCallbackScript) | ParaScripting::ParaScene | static |
EnableScene(bool bEnable) | ParaScripting::ParaScene | static |
Execute(const char *strCmd) | ParaScripting::ParaScene | static |
FireMissile(int nMissileID, float fSpeed, double fromX, double fromY, double fromZ, double toX, double toY, double toZ) | ParaScripting::ParaScene | static |
FireMissile1(const char *assetname, float fSpeed, double fromX, double fromY, double fromZ, double toX, double toY, double toZ) (defined in ParaScripting::ParaScene) | ParaScripting::ParaScene | static |
FireMissile2(ParaAssetObject &asset, float fSpeed, double fromX, double fromY, double fromZ, double toX, double toY, double toZ) (defined in ParaScripting::ParaScene) | ParaScripting::ParaScene | static |
GetActionMeshesBySphere(const object &inout, float x, float y, float z, float radius) | ParaScripting::ParaScene | static |
GetAttributeObject() | ParaScripting::ParaScene | static |
GetAttributeObject1(const char *name) (defined in ParaScripting::ParaScene) | ParaScripting::ParaScene | static |
GetAttributeObject_(ParaAttributeObject &output) | ParaScripting::ParaScene | static |
GetAttributeObjectOcean() | ParaScripting::ParaScene | static |
GetAttributeObjectOcean_(ParaAttributeObject &output) | ParaScripting::ParaScene | static |
GetAttributeObjectPlayer() | ParaScripting::ParaScene | static |
GetAttributeObjectPlayer_(ParaAttributeObject &output) | ParaScripting::ParaScene | static |
GetAttributeObjectSky() | ParaScripting::ParaScene | static |
GetAttributeObjectSky_(ParaAttributeObject &output) | ParaScripting::ParaScene | static |
GetAttributeObjectSunLight() | ParaScripting::ParaScene | static |
GetAttributeObjectSunLight_(ParaAttributeObject &output) | ParaScripting::ParaScene | static |
GetCurrentActor() | ParaScripting::ParaScene | static |
GetDayLength() | ParaScripting::ParaScene | static |
GetGlobalWaterLevel() | ParaScripting::ParaScene | static |
GetMaxRenderCount(int nRenderImportance) | ParaScripting::ParaScene | static |
GetMiniSceneGraph(const char *name) | ParaScripting::ParaScene | static |
GetNextObject(ParaObject &obj) | ParaScripting::ParaScene | static |
GetObject(const char *strObjName) | ParaScripting::ParaScene | static |
GetObject3(float x, float y, float z) | ParaScripting::ParaScene | static |
GetObject4(float x, float y, float z, float fEpsilon) | ParaScripting::ParaScene | static |
GetObject5(int nID) | ParaScripting::ParaScene | static |
GetObject_(ParaObject *pOut, const char *strObjName) | ParaScripting::ParaScene | static |
GetObjectByViewBox(const object &viewbox) | ParaScripting::ParaScene | static |
GetObjectsByScreenRect(const object &inout, int left, int top, int right, int bottom, const char *sFilterFunc, float fMaxDistance) | ParaScripting::ParaScene | static |
GetObjectsBySphere(const object &inout, float x, float y, float z, float radius, const char *sFilterFunc) | ParaScripting::ParaScene | static |
GetPlayer() | ParaScripting::ParaScene | static |
GetPlayer_(ParaObject *pOut) | ParaScripting::ParaScene | static |
GetPostProcessingScene() | ParaScripting::ParaScene | static |
GetScreenPosFrom3DPoint(float x, float y, float z, const object &output) | ParaScripting::ParaScene | static |
GetShadowMethod() (defined in ParaScripting::ParaScene) | ParaScripting::ParaScene | static |
GetTimeOfDay() | ParaScripting::ParaScene | static |
GetTimeOfDaySTD() | ParaScripting::ParaScene | static |
IsGlobalWaterEnabled() | ParaScripting::ParaScene | static |
IsHeadOnDisplayShown() | ParaScripting::ParaScene | static |
IsLightingEnabled() (defined in ParaScripting::ParaScene) | ParaScripting::ParaScene | static |
IsMiniSceneGraphEnabled() | ParaScripting::ParaScene | static |
IsModified() | ParaScripting::ParaScene | static |
IsPostProcessingEnabled() | ParaScripting::ParaScene | static |
IsSceneEnabled() | ParaScripting::ParaScene | static |
IsScenePaused() | ParaScripting::ParaScene | static |
LoadNPCsByRegion(float min_x, float min_y, float min_z, float max_x, float max_y, float max_z, bool bReload) | ParaScripting::ParaScene | static |
MousePick(float fMaxDistance, const char *sFilterFunc) | ParaScripting::ParaScene | static |
OnTerrainChanged(float x, float y, float fRadius) | ParaScripting::ParaScene | static |
PauseScene(bool bEnable) | ParaScripting::ParaScene | static |
Play3DSound(const char *strSoundAssetName, float fX, float fY, float fZ) | ParaScripting::ParaScene | static |
RegisterEvent(const char *sID, const char *sScript) | ParaScripting::ParaScene | static |
RegisterEvent1(DWORD nEventType, const char *sID, const char *sScript) | ParaScripting::ParaScene | static |
Reset() | ParaScripting::ParaScene | static |
SaveAllCharacters() | ParaScripting::ParaScene | static |
SelectObject(int nGroupIndex, float x, float y, float z, float radius, const char *sFilterFunc) | ParaScripting::ParaScene | static |
SelectObject1(int nGroupIndex, float x1, float y1, float z1, float x2, float y2, float z2, float fRotY, const char *sFilterFunc) | ParaScripting::ParaScene | static |
SetCharacterRegionPath(int slot, const std::string &path) | ParaScripting::ParaScene | static |
SetCharRegionCoordinates(int nRegionIndex, int xpos, int ypos, int xsize, int ysize) | ParaScripting::ParaScene | static |
SetCharTextureSize(int nCharacterTexSize, int nCartoonFaceTexSize) | ParaScripting::ParaScene | static |
SetCurrentActor(ParaObject pActor) | ParaScripting::ParaScene | static |
SetDayLength(float fMinutes) | ParaScripting::ParaScene | static |
SetFog(bool bRenderFog, const char *strFogColor, float fFogStart, float fFogEnd, float fFogDensity) | ParaScripting::ParaScene | static |
SetGlobalWater(bool bEnable, float fWaterLevel) | ParaScripting::ParaScene | static |
SetMaximumAngle(float fMaxAngle) | ParaScripting::ParaScene | static |
SetMaxRenderCount(int nRenderImportance, int nCount) | ParaScripting::ParaScene | static |
SetModified(bool bModified) | ParaScripting::ParaScene | static |
SetShadowMethod(int nMethod) | ParaScripting::ParaScene | static |
SetTimeOfDay(float time) | ParaScripting::ParaScene | static |
SetTimeOfDaySTD(float time) | ParaScripting::ParaScene | static |
ShowHeadOnDisplay(bool bShow) | ParaScripting::ParaScene | static |
TogglePlayer() | ParaScripting::ParaScene | static |
UnregisterAllEvent() | ParaScripting::ParaScene | static |
UnregisterEvent(const char *sID) | ParaScripting::ParaScene | static |
UpdateOcean() | ParaScripting::ParaScene | static |