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This is the complete list of members for ParaScripting::ParaScene, including all inherited members.
| AddWaterRipple(float x, float y, float z) | ParaScripting::ParaScene | static |
| AdvanceTimeOfDay(float timeDelta) | ParaScripting::ParaScene | static |
| Attach(ParaObject &pObj) | ParaScripting::ParaScene | static |
| CheckExist(int nID) (defined in ParaScripting::ParaScene) | ParaScripting::ParaScene | static |
| CreateCharacter(const char *strObjectName, const char *strMultiAnimationAssetName, const char *strScript, bool bIsGlobal, float fRadius, float fFacing, float fScaling) | ParaScripting::ParaScene | static |
| CreateCharacter(const char *strObjectName, ParaAssetObject &asset, const char *strScript, bool bIsGlobal, float fRadius, float fFacing, float fScaling) | ParaScripting::ParaScene | static |
| CreateCharacter__(ParaObject *pOut, const char *strObjectName, ParaAssetObject &asset, const char *strScript, bool bIsGlobal, float fRadius, float fFacing, float fScaling) | ParaScripting::ParaScene | static |
| CreateDynamicPhysicsObject(const char *strObjectName, const char *strMeshAssetName, float fOBB_X, float fOBB_Y, float fOBB_Z, bool bRenderMesh) | ParaScripting::ParaScene | static |
| CreateGlobalTerrain(float fRadius, int nDepth, const char *sHeightmapfile, float fTerrainSize, float fElevscale, int bSwapvertical, const char *sMainTextureFile, const char *sCommonTextureFile, int nMaxBlockSize, float fDetailThreshold) | ParaScripting::ParaScene | static |
| CreateLightObject(const char *strObjectName, float fPosX, float fPosY, float fPosZ, const char *sLightParams, const char *localMatrix) | ParaScripting::ParaScene | static |
| CreateManagedLoader(const char *sLoaderName) | ParaScripting::ParaScene | static |
| CreateMeshObject(const char *strObjectName, const char *strMeshAssetName, float fOBB_X, float fOBB_Y, float fOBB_Z, float fFacing, bool bSolid, const char *localMatrix) | ParaScripting::ParaScene | static |
| CreateMeshObject(const char *strObjectName, ParaAssetObject &asset, float fOBB_X, float fOBB_Y, float fOBB_Z, float fFacing, bool bSolid, const char *localMatrix) (defined in ParaScripting::ParaScene) | ParaScripting::ParaScene | static |
| CreateMeshPhysicsObject(const char *strObjectName, const char *strMeshAssetName, float fOBB_X, float fOBB_Y, float fOBB_Z, bool bApplyPhysics, const char *localMatrix) | ParaScripting::ParaScene | static |
| CreateMeshPhysicsObject(const char *strObjectName, ParaAssetObject &asset, float fOBB_X, float fOBB_Y, float fOBB_Z, bool bApplyPhysics, const char *localMatrix) (defined in ParaScripting::ParaScene) | ParaScripting::ParaScene | static |
| CreateMeshPhysicsObject__(ParaObject *pOut, const char *strObjectName, ParaAssetObject &asset, float fOBB_X, float fOBB_Y, float fOBB_Z, bool bApplyPhysics, const char *localMatrix) | ParaScripting::ParaScene | static |
| CreateObject(const char *strType, const char *strObjectName, double x, double y, double z) | ParaScripting::ParaScene | static |
| CreatePortal(const char *sPortalName, const char *sHomeZone, const char *sTargetZone, const char *sQuadVertices, float width, float height, float depth, float facing) | ParaScripting::ParaScene | static |
| CreateSkyBox(const char *strObjectName, const char *strMeshAssetName, float fScaleX, float fScaleY, float fScaleZ, float fHeightOffset) | ParaScripting::ParaScene | static |
| CreateSkyBox_(const char *strObjectName, ParaAssetObject &asset, float fScaleX, float fScaleY, float fScaleZ, float fHeightOffset) (defined in ParaScripting::ParaScene) | ParaScripting::ParaScene | static |
| CreateVoxelMesh(const char *strObjectName, const char *sGridFileName, const char *sTextureFileName) | ParaScripting::ParaScene | static |
| CreateWorld(const char *sWorldName, float fWorldSize, const char *sConfigFile) | ParaScripting::ParaScene | static |
| CreateZone(const char *sZoneName, const char *sBoundingVolumes, float width, float height, float depth, float facing) | ParaScripting::ParaScene | static |
| Delete(ParaObject &pObj) | ParaScripting::ParaScene | static |
| DeleteMiniSceneGraph(const char *name) | ParaScripting::ParaScene | static |
| DeleteSkyBox(const char *strObjectName) | ParaScripting::ParaScene | static |
| Detach(ParaObject &pObj) | ParaScripting::ParaScene | static |
| EnableLighting(bool bEnable) | ParaScripting::ParaScene | static |
| EnableMiniSceneGraph(bool bEnable) | ParaScripting::ParaScene | static |
| EnableMouseClick(bool bEnable) | ParaScripting::ParaScene | static |
| EnablePostProcessing(bool bEnable, const char *sCallbackScript) | ParaScripting::ParaScene | static |
| EnableScene(bool bEnable) | ParaScripting::ParaScene | static |
| Execute(const char *strCmd) | ParaScripting::ParaScene | static |
| FireMissile(int nMissileID, float fSpeed, double fromX, double fromY, double fromZ, double toX, double toY, double toZ) | ParaScripting::ParaScene | static |
| FireMissile1(const char *assetname, float fSpeed, double fromX, double fromY, double fromZ, double toX, double toY, double toZ) (defined in ParaScripting::ParaScene) | ParaScripting::ParaScene | static |
| FireMissile2(ParaAssetObject &asset, float fSpeed, double fromX, double fromY, double fromZ, double toX, double toY, double toZ) (defined in ParaScripting::ParaScene) | ParaScripting::ParaScene | static |
| GetActionMeshesBySphere(const object &inout, float x, float y, float z, float radius) | ParaScripting::ParaScene | static |
| GetAttributeObject() | ParaScripting::ParaScene | static |
| GetAttributeObject1(const char *name) (defined in ParaScripting::ParaScene) | ParaScripting::ParaScene | static |
| GetAttributeObject_(ParaAttributeObject &output) | ParaScripting::ParaScene | static |
| GetAttributeObjectOcean() | ParaScripting::ParaScene | static |
| GetAttributeObjectOcean_(ParaAttributeObject &output) | ParaScripting::ParaScene | static |
| GetAttributeObjectPlayer() | ParaScripting::ParaScene | static |
| GetAttributeObjectPlayer_(ParaAttributeObject &output) | ParaScripting::ParaScene | static |
| GetAttributeObjectSky() | ParaScripting::ParaScene | static |
| GetAttributeObjectSky_(ParaAttributeObject &output) | ParaScripting::ParaScene | static |
| GetAttributeObjectSunLight() | ParaScripting::ParaScene | static |
| GetAttributeObjectSunLight_(ParaAttributeObject &output) | ParaScripting::ParaScene | static |
| GetCurrentActor() | ParaScripting::ParaScene | static |
| GetDayLength() | ParaScripting::ParaScene | static |
| GetGlobalWaterLevel() | ParaScripting::ParaScene | static |
| GetMaxRenderCount(int nRenderImportance) | ParaScripting::ParaScene | static |
| GetMiniSceneGraph(const char *name) | ParaScripting::ParaScene | static |
| GetNextObject(ParaObject &obj) | ParaScripting::ParaScene | static |
| GetObject(const char *strObjName) | ParaScripting::ParaScene | static |
| GetObject3(float x, float y, float z) | ParaScripting::ParaScene | static |
| GetObject4(float x, float y, float z, float fEpsilon) | ParaScripting::ParaScene | static |
| GetObject5(int nID) | ParaScripting::ParaScene | static |
| GetObject_(ParaObject *pOut, const char *strObjName) | ParaScripting::ParaScene | static |
| GetObjectByViewBox(const object &viewbox) | ParaScripting::ParaScene | static |
| GetObjectsByScreenRect(const object &inout, int left, int top, int right, int bottom, const char *sFilterFunc, float fMaxDistance) | ParaScripting::ParaScene | static |
| GetObjectsBySphere(const object &inout, float x, float y, float z, float radius, const char *sFilterFunc) | ParaScripting::ParaScene | static |
| GetPlayer() | ParaScripting::ParaScene | static |
| GetPlayer_(ParaObject *pOut) | ParaScripting::ParaScene | static |
| GetPostProcessingScene() | ParaScripting::ParaScene | static |
| GetScreenPosFrom3DPoint(float x, float y, float z, const object &output) | ParaScripting::ParaScene | static |
| GetShadowMethod() (defined in ParaScripting::ParaScene) | ParaScripting::ParaScene | static |
| GetTimeOfDay() | ParaScripting::ParaScene | static |
| GetTimeOfDaySTD() | ParaScripting::ParaScene | static |
| IsGlobalWaterEnabled() | ParaScripting::ParaScene | static |
| IsHeadOnDisplayShown() | ParaScripting::ParaScene | static |
| IsLightingEnabled() (defined in ParaScripting::ParaScene) | ParaScripting::ParaScene | static |
| IsMiniSceneGraphEnabled() | ParaScripting::ParaScene | static |
| IsModified() | ParaScripting::ParaScene | static |
| IsPostProcessingEnabled() | ParaScripting::ParaScene | static |
| IsSceneEnabled() | ParaScripting::ParaScene | static |
| IsScenePaused() | ParaScripting::ParaScene | static |
| LoadNPCsByRegion(float min_x, float min_y, float min_z, float max_x, float max_y, float max_z, bool bReload) | ParaScripting::ParaScene | static |
| MousePick(float fMaxDistance, const char *sFilterFunc) | ParaScripting::ParaScene | static |
| OnTerrainChanged(float x, float y, float fRadius) | ParaScripting::ParaScene | static |
| PauseScene(bool bEnable) | ParaScripting::ParaScene | static |
| Play3DSound(const char *strSoundAssetName, float fX, float fY, float fZ) | ParaScripting::ParaScene | static |
| RegisterEvent(const char *sID, const char *sScript) | ParaScripting::ParaScene | static |
| RegisterEvent1(DWORD nEventType, const char *sID, const char *sScript) | ParaScripting::ParaScene | static |
| Reset() | ParaScripting::ParaScene | static |
| SaveAllCharacters() | ParaScripting::ParaScene | static |
| SelectObject(int nGroupIndex, float x, float y, float z, float radius, const char *sFilterFunc) | ParaScripting::ParaScene | static |
| SelectObject1(int nGroupIndex, float x1, float y1, float z1, float x2, float y2, float z2, float fRotY, const char *sFilterFunc) | ParaScripting::ParaScene | static |
| SetCharacterRegionPath(int slot, const std::string &path) | ParaScripting::ParaScene | static |
| SetCharRegionCoordinates(int nRegionIndex, int xpos, int ypos, int xsize, int ysize) | ParaScripting::ParaScene | static |
| SetCharTextureSize(int nCharacterTexSize, int nCartoonFaceTexSize) | ParaScripting::ParaScene | static |
| SetCurrentActor(ParaObject pActor) | ParaScripting::ParaScene | static |
| SetDayLength(float fMinutes) | ParaScripting::ParaScene | static |
| SetFog(bool bRenderFog, const char *strFogColor, float fFogStart, float fFogEnd, float fFogDensity) | ParaScripting::ParaScene | static |
| SetGlobalWater(bool bEnable, float fWaterLevel) | ParaScripting::ParaScene | static |
| SetMaximumAngle(float fMaxAngle) | ParaScripting::ParaScene | static |
| SetMaxRenderCount(int nRenderImportance, int nCount) | ParaScripting::ParaScene | static |
| SetModified(bool bModified) | ParaScripting::ParaScene | static |
| SetShadowMethod(int nMethod) | ParaScripting::ParaScene | static |
| SetTimeOfDay(float time) | ParaScripting::ParaScene | static |
| SetTimeOfDaySTD(float time) | ParaScripting::ParaScene | static |
| ShowHeadOnDisplay(bool bShow) | ParaScripting::ParaScene | static |
| TogglePlayer() | ParaScripting::ParaScene | static |
| UnregisterAllEvent() | ParaScripting::ParaScene | static |
| UnregisterEvent(const char *sID) | ParaScripting::ParaScene | static |
| UpdateOcean() | ParaScripting::ParaScene | static |
1.8.12