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ParaTerrain::Settings Member List

This is the complete list of members for ParaTerrain::Settings, including all inherited members.

GetHighResTextureRadius()ParaTerrain::Settings
GetImageLoader() (defined in ParaTerrain::Settings)ParaTerrain::Settings
GetInstance()ParaTerrain::Settingsstatic
GetMediaPath(char **szPath)ParaTerrain::Settings
GetMediaPath()ParaTerrain::Settings
GetPickThreshold()ParaTerrain::Settings
GetPreloadTextures()ParaTerrain::Settings
GetProperty(const char *szProperty, char *szValue)ParaTerrain::Settings
GetScreenHeight()ParaTerrain::Settings
GetScreenWidth()ParaTerrain::Settings
GetTessellateMethod()ParaTerrain::Settings
GetTessellateZWeight()ParaTerrain::Settings
GetTextureMaskHeight() (defined in ParaTerrain::Settings)ParaTerrain::Settings
GetTextureMaskWidth() (defined in ParaTerrain::Settings)ParaTerrain::Settings
IsBackupFilesOnSave()ParaTerrain::Settings
IsBaseTextureEnabled() (defined in ParaTerrain::Settings)ParaTerrain::Settings
IsCompilerOnly()ParaTerrain::Settings
IsDiagnostic()ParaTerrain::Settings
IsEditor()ParaTerrain::Settings
IsHeadless()ParaTerrain::Settings
IsMaskReloadQueueActive() (defined in ParaTerrain::Settings)ParaTerrain::Settings
IsMediaPathSet()ParaTerrain::Settings
IsTextureCompression()ParaTerrain::Settings
IsVerbose()ParaTerrain::Settings
PrependMediaPath(const char *szFilename, char *szFullFilename)ParaTerrain::Settings
PrependMediaPath(const char *szFilename, char *szFullFilename, int bufferLength)ParaTerrain::Settings
SetBackupFilesOnSave(bool bBackupOnSave)ParaTerrain::Settings
SetBaseTextureEnabled(bool enabled) (defined in ParaTerrain::Settings)ParaTerrain::Settings
SetCompilerOnly(bool bIsCompilerOnly)ParaTerrain::Settings
SetDiagnostic(bool bDiagnostic)ParaTerrain::Settings
SetEditor(bool isEditor)ParaTerrain::Settings
SetHeadless(bool isHeadless)ParaTerrain::Settings
SetHighResTextureRadius(float radius)ParaTerrain::Settings
SetImageLoader(ParaTerrain::ImageLoader *pLoader) (defined in ParaTerrain::Settings)ParaTerrain::Settings
SetMaskReloadQueueActive(bool isQueueActive) (defined in ParaTerrain::Settings)ParaTerrain::Settings
SetMediaPath(const char *szPath)ParaTerrain::Settings
SetPickThreshold(float threshold)ParaTerrain::Settings
SetPreloadTextures(bool bPreload)ParaTerrain::Settings
SetProperty(const char *szProperty, const char *szValue)ParaTerrain::Settings
SetScreenHeight(int height)ParaTerrain::Settings
SetScreenWidth(int width)ParaTerrain::Settings
SetTessellateMethod(int method)ParaTerrain::Settings
SetTessellateZWeight(float method)ParaTerrain::Settings
SetTextureCompression(bool bCompress)ParaTerrain::Settings
SetTextureMaskHeight(int height) (defined in ParaTerrain::Settings)ParaTerrain::Settings
SetTextureMaskWidth(int width)ParaTerrain::Settings
SetUseBorders(bool bUseBorders)ParaTerrain::Settings
SetUseDynamicTextures(bool useDynamic)ParaTerrain::Settings
SetUseNormals(bool bUseNormals)ParaTerrain::Settings
SetUseVertexLocking(bool bUseVertexLocking)ParaTerrain::Settings
SetVerbose(bool bVerbose)ParaTerrain::Settings
TESSELLATEMETHOD enum nameParaTerrain::Settings
TextureMaskBitsPerPixel (defined in ParaTerrain::Settings)ParaTerrain::Settingsstatic
TM_2D_ROLLONLY enum valueParaTerrain::Settings
TM_NEW enum valueParaTerrain::Settings
TM_OLD_NEW enum valueParaTerrain::Settings
TM_OLD_UPRIGHTONLY enum valueParaTerrain::Settings
TM_SCREEN_RECT enum valueParaTerrain::Settings
UseBorders()ParaTerrain::Settings
UseDynamicTextures()ParaTerrain::Settings
UseNormals()ParaTerrain::Settings
UseVertexLocking()ParaTerrain::Settings
~Settings() (defined in ParaTerrain::Settings)ParaTerrain::Settings