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ParaTerrain::TerrainBlock Member List

This is the complete list of members for ParaTerrain::TerrainBlock, including all inherited members.

CalculateGeometry(Terrain *pTerrain)ParaTerrain::TerrainBlock
EnableStrip(Terrain *pTerrain, bool bEnabled) (defined in ParaTerrain::TerrainBlock)ParaTerrain::TerrainBlock
GetChunkType() (defined in ParaTerrain::TerrainBlock)ParaTerrain::TerrainBlockinline
GetFrustumState() (defined in ParaTerrain::TerrainBlock)ParaTerrain::TerrainBlockinline
GetHomeIndex() (defined in ParaTerrain::TerrainBlock)ParaTerrain::TerrainBlockinline
GetLodLevel() (defined in ParaTerrain::TerrainBlock)ParaTerrain::TerrainBlockinline
GetMaxElevation() (defined in ParaTerrain::TerrainBlock)ParaTerrain::TerrainBlockinline
GetMaxError()ParaTerrain::TerrainBlockinline
GetMinElevation() (defined in ParaTerrain::TerrainBlock)ParaTerrain::TerrainBlockinline
GetStride() (defined in ParaTerrain::TerrainBlock)ParaTerrain::TerrainBlockinline
IntersectRay(const CShapeRay &ray, Vector3 &intersectionPoint, float &lowestDistance, const Terrain *pTerrain) (defined in ParaTerrain::TerrainBlock)ParaTerrain::TerrainBlock
IsActive() (defined in ParaTerrain::TerrainBlock)ParaTerrain::TerrainBlock
IsHole() (defined in ParaTerrain::TerrainBlock)ParaTerrain::TerrainBlockinline
m_chunkCountX (defined in ParaTerrain::TerrainBlock)ParaTerrain::TerrainBlock
m_chunkType (defined in ParaTerrain::TerrainBlock)ParaTerrain::TerrainBlock
m_indexInfo (defined in ParaTerrain::TerrainBlock)ParaTerrain::TerrainBlock
m_lodLevel (defined in ParaTerrain::TerrainBlock)ParaTerrain::TerrainBlock
m_useGeoMipmap (defined in ParaTerrain::TerrainBlock)ParaTerrain::TerrainBlock
RepairCracks(Terrain *pTerrain, uint32 *pCountFans)ParaTerrain::TerrainBlock
SetLod(int level, GeoMipmapChunkType type) (defined in ParaTerrain::TerrainBlock)ParaTerrain::TerrainBlock
Terrain (defined in ParaTerrain::TerrainBlock)ParaTerrain::TerrainBlockfriend
TerrainBlock(TerrainBlock *pParent, bool useGeoMipmap=false) (defined in ParaTerrain::TerrainBlock)ParaTerrain::TerrainBlock
TerrainBlock(int homeVertex, int stride, Terrain *pTerrain, TerrainBlock *pParent, bool useGeoMipmap=false) (defined in ParaTerrain::TerrainBlock)ParaTerrain::TerrainBlock
Tessellate(uint32 *pCountStrips, Terrain *pTerrain)ParaTerrain::TerrainBlock
UpdateHoles(Terrain *pTerrain)ParaTerrain::TerrainBlock
VertexChanged(Terrain *pTerrain) (defined in ParaTerrain::TerrainBlock)ParaTerrain::TerrainBlock
VertexChanged(Terrain *pTerrain, int index1) (defined in ParaTerrain::TerrainBlock)ParaTerrain::TerrainBlock
VertexChanged(Terrain *pTerrain, int index1, int index2) (defined in ParaTerrain::TerrainBlock)ParaTerrain::TerrainBlock
~TerrainBlock() (defined in ParaTerrain::TerrainBlock)ParaTerrain::TerrainBlock