This is the complete list of members for ParaTerrain::Texture, including all inherited members.
DetailTexture (defined in ParaTerrain::Texture) | ParaTerrain::Texture | friend |
FlipHorizontal() | ParaTerrain::Texture | |
FlipVertical() | ParaTerrain::Texture | |
GetBitsPerPixel() | ParaTerrain::Texture | |
GetBorderSize() | ParaTerrain::Texture | |
GetBuffer() | ParaTerrain::Texture | |
GetBytesPerPixel() (defined in ParaTerrain::Texture) | ParaTerrain::Texture | |
GetDevicePointer() | ParaTerrain::Texture | |
GetFilename() | ParaTerrain::Texture | |
GetFormat() | ParaTerrain::Texture | |
GetHeight() | ParaTerrain::Texture | |
GetSharedIndex() | ParaTerrain::Texture | |
GetTextureEntity() | ParaTerrain::Texture | |
GetWidth() | ParaTerrain::Texture | |
IsBound() | ParaTerrain::Texture | |
IsClamped() | ParaTerrain::Texture | |
IsEqual(ParaEngine::TextureEntity *pEntity) (defined in ParaTerrain::Texture) | ParaTerrain::Texture | |
SetAlphaTextureFormat(int GLTextureFormat) | ParaTerrain::Texture | static |
SetBufferPersistent(bool persist) | ParaTerrain::Texture | |
SetCompressedTextureFormat(int GLTextureFormat) | ParaTerrain::Texture | static |
SetDefaultTextureFormat(int GLTextureFormat) | ParaTerrain::Texture | static |
SetFilename(const char *szFilename) | ParaTerrain::Texture | |
SetRgbaTextureFormat(int GLTextureFormat) | ParaTerrain::Texture | static |
SetSharedIndex(int index) | ParaTerrain::Texture | |
SetTextureEntity(TextureEntity *texture) | ParaTerrain::Texture | |
SetWidth(int nWidth) | ParaTerrain::Texture | |
Texture(const uint8 *pBuffer, int width, int height, int stride, int borderSize, bool bClamp, bool useCompression, bool useAlpha=false) | ParaTerrain::Texture | |
Texture(const uint8 *pBuffer, int width, int height, int stride, int borderSize, bool bClamp, bool useCompression, int bytesPerPixel, int textureFormat) | ParaTerrain::Texture | |
Texture(TextureEntity *pEntity) | ParaTerrain::Texture | |
Texture() | ParaTerrain::Texture | |
UnloadTexture() | ParaTerrain::Texture | |
UploadTexture() | ParaTerrain::Texture | |
UseCompression() | ParaTerrain::Texture | |
~Texture() | ParaTerrain::Texture | |