My Project
Client
trunk
ParaEngineClient
mdxfile
mdxCustomVertex.h
1
#pragma once
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namespace
ParaEngine
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{
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#define D3D9T_CUSTOMVERTEX (D3DFVF_XYZ|D3DFVF_TEX1|D3DFVF_NORMAL|D3DFVF_DIFFUSE)
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struct
my_vertex
{
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//FLOAT x, y, z;
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D3DXVECTOR3 v;
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//FLOAT nx,ny,nz;
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D3DXVECTOR3 n;
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DWORD colour;
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FLOAT tu, tv;
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};
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}
ParaEngine
different physics engine has different winding order.
Definition:
EventBinding.h:32
ParaEngine::my_vertex
Definition:
mdxCustomVertex.h:6
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