My Project
mdxCustomVertex.h
1 #pragma once
2 namespace ParaEngine
3 {
4 #define D3D9T_CUSTOMVERTEX (D3DFVF_XYZ|D3DFVF_TEX1|D3DFVF_NORMAL|D3DFVF_DIFFUSE)
5 
6 struct my_vertex{
7  //FLOAT x, y, z;
8  D3DXVECTOR3 v;
9  //FLOAT nx,ny,nz;
10  D3DXVECTOR3 n;
11  DWORD colour;
12  FLOAT tu, tv;
13 };
14 }
different physics engine has different winding order.
Definition: EventBinding.h:32
Definition: mdxCustomVertex.h:6