My Project
scope.hpp
1 // Copyright (c) 2004 Daniel Wallin and Arvid Norberg
2 
3 // Permission is hereby granted, free of charge, to any person obtaining a
4 // copy of this software and associated documentation files (the "Software"),
5 // to deal in the Software without restriction, including without limitation
6 // the rights to use, copy, modify, merge, publish, distribute, sublicense,
7 // and/or sell copies of the Software, and to permit persons to whom the
8 // Software is furnished to do so, subject to the following conditions:
9 
10 // The above copyright notice and this permission notice shall be included
11 // in all copies or substantial portions of the Software.
12 
13 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
14 // ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
15 // TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
16 // PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
17 // SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
18 // ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
19 // ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
21 // OR OTHER DEALINGS IN THE SOFTWARE.
22 
23 #ifndef NEW_SCOPE_040211_HPP
24 #define NEW_SCOPE_040211_HPP
25 
26 #include <luabind/prefix.hpp>
27 #include <luabind/config.hpp>
28 #include <luabind/lua_include.hpp>
29 #include <memory>
30 
31 namespace luabind {
32 
33  struct scope;
34 
35 } // namespace luabind
36 
37 namespace luabind { namespace detail {
38 
39  struct LUABIND_API registration
40  {
41  registration();
42  virtual ~registration();
43 
44  protected:
45  virtual void register_(lua_State*) const = 0;
46 
47  private:
48  friend struct ::luabind::scope;
49  registration* m_next;
50  };
51 
52 }} // namespace luabind::detail
53 
54 namespace luabind {
55 
56  struct LUABIND_API scope
57  {
58  scope();
59  explicit scope(std::auto_ptr<detail::registration> reg);
60  scope(scope const& other_);
61  ~scope();
62 
63  scope& operator=(scope const& other_);
64 
65  scope& operator,(scope s);
66 
67  void register_(lua_State* L) const;
68 
69  private:
70  detail::registration* m_chain;
71  };
72 
73  class LUABIND_API namespace_ : public scope
74  {
75  public:
76  explicit namespace_(char const* name);
77  namespace_& operator[](scope s);
78 
79  private:
80  struct registration_;
81  registration_* m_registration;
82  };
83 
84  class LUABIND_API module_
85  {
86  public:
87  module_(lua_State* L_, char const* name);
88  void operator[](scope s);
89 
90  private:
91  lua_State* m_state;
92  char const* m_name;
93  };
94 
95  inline module_ module(lua_State* L, char const* name = 0)
96  {
97  return module_(L, name);
98  }
99 
100 } // namespace luabind
101 
102 #endif // NEW_SCOPE_040211_HPP
103 
Definition: scope.cpp:162
Definition: scope.hpp:84
Definition: minilua.c:461
Definition: scope.hpp:39
Definition: PEtypes.h:507
Definition: scope.hpp:56
Definition: scope.hpp:73