bottom_left enum value | ParaEngine::CGUIPosition | |
bottom_right enum value | ParaEngine::CGUIPosition | |
CalculateAbsPosition(RECT *pOut, const RECT *pParentRect) const | ParaEngine::CGUIPosition | |
center enum value | ParaEngine::CGUIPosition | |
center_bottom enum value | ParaEngine::CGUIPosition | |
center_left enum value | ParaEngine::CGUIPosition | |
center_right enum value | ParaEngine::CGUIPosition | |
center_top enum value | ParaEngine::CGUIPosition | |
CGUIPosition() (defined in ParaEngine::CGUIPosition) | ParaEngine::CGUIPosition | |
CGUIPosition(const RECT &rect_) (defined in ParaEngine::CGUIPosition) | ParaEngine::CGUIPosition | |
CGUIPosition(int x, int y, int width, int height) (defined in ParaEngine::CGUIPosition) | ParaEngine::CGUIPosition | |
CGUIPosition_TYPE enum name | ParaEngine::CGUIPosition | |
fill enum value | ParaEngine::CGUIPosition | |
GetAbsPosition(RECT *pOut, const RECT *pParentRect, const CGUIPosition *pIn) | ParaEngine::CGUIPosition | static |
GetDepth() const (defined in ParaEngine::CGUIPosition) | ParaEngine::CGUIPosition | |
GetHeight() const (defined in ParaEngine::CGUIPosition) | ParaEngine::CGUIPosition | |
GetLeft() const (defined in ParaEngine::CGUIPosition) | ParaEngine::CGUIPosition | |
GetPositionType() const (defined in ParaEngine::CGUIPosition) | ParaEngine::CGUIPosition | inline |
GetRelative3DObject(IScene *pScene=NULL) const (defined in ParaEngine::CGUIPosition) | ParaEngine::CGUIPosition | |
GetTop() const (defined in ParaEngine::CGUIPosition) | ParaEngine::CGUIPosition | |
GetWidth() const (defined in ParaEngine::CGUIPosition) | ParaEngine::CGUIPosition | |
GUI_ALIGNMENT_TYPE enum name | ParaEngine::CGUIPosition | |
Is3DObjectSpecified() const (defined in ParaEngine::CGUIPosition) | ParaEngine::CGUIPosition | |
IsNormalWidthHeight() const (defined in ParaEngine::CGUIPosition) | ParaEngine::CGUIPosition | |
IsRelativeTo3DObject() const (defined in ParaEngine::CGUIPosition) | ParaEngine::CGUIPosition | inline |
IsRelativeToParent() const (defined in ParaEngine::CGUIPosition) | ParaEngine::CGUIPosition | inline |
IsRelativeToScreen() const (defined in ParaEngine::CGUIPosition) | ParaEngine::CGUIPosition | inline |
m_fDepth (defined in ParaEngine::CGUIPosition) | ParaEngine::CGUIPosition | protected |
m_n3DObjectID | ParaEngine::CGUIPosition | |
m_nPositionType | ParaEngine::CGUIPosition | protected |
m_s3DObjectName | ParaEngine::CGUIPosition | |
middle_bottom enum value | ParaEngine::CGUIPosition | |
middle_left enum value | ParaEngine::CGUIPosition | |
middle_right enum value | ParaEngine::CGUIPosition | |
middle_top enum value | ParaEngine::CGUIPosition | |
rect | ParaEngine::CGUIPosition | |
Relative (defined in ParaEngine::CGUIPosition) | ParaEngine::CGUIPosition | |
relative_to_3Dobject enum value (defined in ParaEngine::CGUIPosition) | ParaEngine::CGUIPosition | |
relative_to_parent enum value (defined in ParaEngine::CGUIPosition) | ParaEngine::CGUIPosition | |
relative_to_screen enum value (defined in ParaEngine::CGUIPosition) | ParaEngine::CGUIPosition | |
Reposition(const char *alignment, int left, int top, int width, int height) | ParaEngine::CGUIPosition | |
SetAlignment(const char *alignment) | ParaEngine::CGUIPosition | |
SetDepth(float Depth) (defined in ParaEngine::CGUIPosition) | ParaEngine::CGUIPosition | |
SetHeight(int height) (defined in ParaEngine::CGUIPosition) | ParaEngine::CGUIPosition | |
SetLeft(int X) (defined in ParaEngine::CGUIPosition) | ParaEngine::CGUIPosition | |
SetPositionType(CGUIPosition_TYPE val) (defined in ParaEngine::CGUIPosition) | ParaEngine::CGUIPosition | inline |
SetRelatveTo3DObject(const char *s3DObjectName, float fOffset=0.f) (defined in ParaEngine::CGUIPosition) | ParaEngine::CGUIPosition | |
SetRelatveTo3DObject(CBaseObject *p3DObject, float fOffset=0.f) (defined in ParaEngine::CGUIPosition) | ParaEngine::CGUIPosition | |
SetSize(int width, int height) (defined in ParaEngine::CGUIPosition) | ParaEngine::CGUIPosition | |
SetTop(int Y) (defined in ParaEngine::CGUIPosition) | ParaEngine::CGUIPosition | |
SetWidth(int width) (defined in ParaEngine::CGUIPosition) | ParaEngine::CGUIPosition | |
SetXY(int X, int Y) (defined in ParaEngine::CGUIPosition) | ParaEngine::CGUIPosition | |
Update3DDepth(float Depth) | ParaEngine::CGUIPosition | |
upper_left enum value | ParaEngine::CGUIPosition | |
upper_right enum value | ParaEngine::CGUIPosition | |