My Project
utils.h
1 
2 
3 #ifndef __UTILS_H__
4 #define __UTILS_H__
5 namespace ParaEngine
6 {
7 
8 // Auxiliary union TypePointer
9 // Used for better readability
10 
11 
12 
14 {
15  UINT* dw;
16  char* c;
17  void* p;
18  float* f;
19  TypePointer() :p(NULL){};
20  TypePointer(void* in) :p(in){};
21 };
22 
23 }
24 
25 #endif//__UTILS_H__
different physics engine has different winding order.
Definition: EventBinding.h:32
Definition: utils.h:13