11 #include "../game_manager.h" 22 void update(
const rapidjson::Value &req);
23 rapidjson::Value
getFieldStates(rapidjson::Document::AllocatorType &allocator);
the Stage class is an abstract class that represents a stage in the game
Definition: stage.h:20
void update(const rapidjson::Value &req)
updates the stage
Definition: end_stage.cpp:34
the Stage class is an abstract class that represents a stage of the game
rapidjson::Value getFieldStates(rapidjson::Document::AllocatorType &allocator)
gets the field states
Definition: end_stage.cpp:45
bool validateStage()
validates the stage
Definition: end_stage.cpp:24
the GameManager class is a class that controls the flow of the game
Definition: game_manager.h:22
EndStage(GameManager *gameManager)
constructor for ImageCaptchaStage
Definition: end_stage.cpp:14
the EndStage class is a class that represents the end stage in the game
Definition: end_stage.h:17