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compatibility.hpp File Reference

GLM_GTX_compatibility More...

#include "../glm.hpp"
#include "../gtc/quaternion.hpp"
#include "compatibility.inl"
Include dependency graph for compatibility.hpp:

Go to the source code of this file.

Namespaces

 glm
 Core features
 

Typedefs

typedef bool glm::bool1
 boolean type with 1 component. (From GLM_GTX_compatibility extension)
 
typedef vec< 2, bool, highp > glm::bool2
 boolean type with 2 components. (From GLM_GTX_compatibility extension)
 
typedef vec< 3, bool, highp > glm::bool3
 boolean type with 3 components. (From GLM_GTX_compatibility extension)
 
typedef vec< 4, bool, highp > glm::bool4
 boolean type with 4 components. (From GLM_GTX_compatibility extension)
 
typedef bool glm::bool1x1
 boolean matrix with 1 x 1 component. (From GLM_GTX_compatibility extension)
 
typedef mat< 2, 2, bool, highp > glm::bool2x2
 boolean matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 2, 3, bool, highp > glm::bool2x3
 boolean matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 2, 4, bool, highp > glm::bool2x4
 boolean matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 3, 2, bool, highp > glm::bool3x2
 boolean matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 3, 3, bool, highp > glm::bool3x3
 boolean matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 3, 4, bool, highp > glm::bool3x4
 boolean matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 4, 2, bool, highp > glm::bool4x2
 boolean matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 4, 3, bool, highp > glm::bool4x3
 boolean matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 4, 4, bool, highp > glm::bool4x4
 boolean matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
 
typedef int glm::int1
 integer vector with 1 component. (From GLM_GTX_compatibility extension)
 
typedef vec< 2, int, highp > glm::int2
 integer vector with 2 components. (From GLM_GTX_compatibility extension)
 
typedef vec< 3, int, highp > glm::int3
 integer vector with 3 components. (From GLM_GTX_compatibility extension)
 
typedef vec< 4, int, highp > glm::int4
 integer vector with 4 components. (From GLM_GTX_compatibility extension)
 
typedef int glm::int1x1
 integer matrix with 1 component. (From GLM_GTX_compatibility extension)
 
typedef mat< 2, 2, int, highp > glm::int2x2
 integer matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 2, 3, int, highp > glm::int2x3
 integer matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 2, 4, int, highp > glm::int2x4
 integer matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 3, 2, int, highp > glm::int3x2
 integer matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 3, 3, int, highp > glm::int3x3
 integer matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 3, 4, int, highp > glm::int3x4
 integer matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 4, 2, int, highp > glm::int4x2
 integer matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 4, 3, int, highp > glm::int4x3
 integer matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 4, 4, int, highp > glm::int4x4
 integer matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
 
typedef float glm::float1
 single-qualifier floating-point vector with 1 component. (From GLM_GTX_compatibility extension)
 
typedef vec< 2, float, highp > glm::float2
 single-qualifier floating-point vector with 2 components. (From GLM_GTX_compatibility extension)
 
typedef vec< 3, float, highp > glm::float3
 single-qualifier floating-point vector with 3 components. (From GLM_GTX_compatibility extension)
 
typedef vec< 4, float, highp > glm::float4
 single-qualifier floating-point vector with 4 components. (From GLM_GTX_compatibility extension)
 
typedef float glm::float1x1
 single-qualifier floating-point matrix with 1 component. (From GLM_GTX_compatibility extension)
 
typedef mat< 2, 2, float, highp > glm::float2x2
 single-qualifier floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 2, 3, float, highp > glm::float2x3
 single-qualifier floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 2, 4, float, highp > glm::float2x4
 single-qualifier floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 3, 2, float, highp > glm::float3x2
 single-qualifier floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 3, 3, float, highp > glm::float3x3
 single-qualifier floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 3, 4, float, highp > glm::float3x4
 single-qualifier floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 4, 2, float, highp > glm::float4x2
 single-qualifier floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 4, 3, float, highp > glm::float4x3
 single-qualifier floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 4, 4, float, highp > glm::float4x4
 single-qualifier floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
 
typedef double glm::double1
 double-qualifier floating-point vector with 1 component. (From GLM_GTX_compatibility extension)
 
typedef vec< 2, double, highp > glm::double2
 double-qualifier floating-point vector with 2 components. (From GLM_GTX_compatibility extension)
 
typedef vec< 3, double, highp > glm::double3
 double-qualifier floating-point vector with 3 components. (From GLM_GTX_compatibility extension)
 
typedef vec< 4, double, highp > glm::double4
 double-qualifier floating-point vector with 4 components. (From GLM_GTX_compatibility extension)
 
typedef double glm::double1x1
 double-qualifier floating-point matrix with 1 component. (From GLM_GTX_compatibility extension)
 
typedef mat< 2, 2, double, highp > glm::double2x2
 double-qualifier floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 2, 3, double, highp > glm::double2x3
 double-qualifier floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 2, 4, double, highp > glm::double2x4
 double-qualifier floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 3, 2, double, highp > glm::double3x2
 double-qualifier floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 3, 3, double, highp > glm::double3x3
 double-qualifier floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 3, 4, double, highp > glm::double3x4
 double-qualifier floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 4, 2, double, highp > glm::double4x2
 double-qualifier floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 4, 3, double, highp > glm::double4x3
 double-qualifier floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 4, 4, double, highp > glm::double4x4
 double-qualifier floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
 

Functions

template<typename T >
GLM_FUNC_QUALIFIER T glm::lerp (T x, T y, T a)
 Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
 
template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER vec< 2, T, Q > glm::lerp (const vec< 2, T, Q > &x, const vec< 2, T, Q > &y, T a)
 Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
 
template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER vec< 3, T, Q > glm::lerp (const vec< 3, T, Q > &x, const vec< 3, T, Q > &y, T a)
 Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
 
template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER vec< 4, T, Q > glm::lerp (const vec< 4, T, Q > &x, const vec< 4, T, Q > &y, T a)
 Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
 
template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER vec< 2, T, Q > glm::lerp (const vec< 2, T, Q > &x, const vec< 2, T, Q > &y, const vec< 2, T, Q > &a)
 Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
 
template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER vec< 3, T, Q > glm::lerp (const vec< 3, T, Q > &x, const vec< 3, T, Q > &y, const vec< 3, T, Q > &a)
 Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
 
template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER vec< 4, T, Q > glm::lerp (const vec< 4, T, Q > &x, const vec< 4, T, Q > &y, const vec< 4, T, Q > &a)
 Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
 
template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER T glm::saturate (T x)
 Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
 
template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER vec< 2, T, Q > glm::saturate (const vec< 2, T, Q > &x)
 Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
 
template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER vec< 3, T, Q > glm::saturate (const vec< 3, T, Q > &x)
 Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
 
template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER vec< 4, T, Q > glm::saturate (const vec< 4, T, Q > &x)
 Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
 
template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER T glm::atan2 (T x, T y)
 Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
 
template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER vec< 2, T, Q > glm::atan2 (const vec< 2, T, Q > &x, const vec< 2, T, Q > &y)
 Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
 
template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER vec< 3, T, Q > glm::atan2 (const vec< 3, T, Q > &x, const vec< 3, T, Q > &y)
 Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
 
template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER vec< 4, T, Q > glm::atan2 (const vec< 4, T, Q > &x, const vec< 4, T, Q > &y)
 Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
 
template<typename genType >
GLM_FUNC_DECL bool glm::isfinite (genType const &x)
 Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 1, bool, Q > glm::isfinite (const vec< 1, T, Q > &x)
 Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 2, bool, Q > glm::isfinite (const vec< 2, T, Q > &x)
 Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, bool, Q > glm::isfinite (const vec< 3, T, Q > &x)
 Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, bool, Q > glm::isfinite (const vec< 4, T, Q > &x)
 Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
 

Detailed Description

GLM_GTX_compatibility

See also
Core features (dependence)