FlukyEngine
compatibility.hpp
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1 
13 #pragma once
14 
15 // Dependency:
16 #include "../glm.hpp"
17 #include "../gtc/quaternion.hpp"
18 
19 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
20 # ifndef GLM_ENABLE_EXPERIMENTAL
21 # pragma message("GLM: GLM_GTX_compatibility is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
22 # else
23 # pragma message("GLM: GLM_GTX_compatibility extension included")
24 # endif
25 #endif
26 
27 #if GLM_COMPILER & GLM_COMPILER_VC
28 # include <cfloat>
29 #elif GLM_COMPILER & GLM_COMPILER_GCC
30 # include <cmath>
31 # if(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
32 # undef isfinite
33 # endif
34 #endif//GLM_COMPILER
35 
36 namespace glm
37 {
40 
41  template<typename T> GLM_FUNC_QUALIFIER T lerp(T x, T y, T a){return mix(x, y, a);}
42  template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<2, T, Q> lerp(const vec<2, T, Q>& x, const vec<2, T, Q>& y, T a){return mix(x, y, a);}
43 
44  template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<3, T, Q> lerp(const vec<3, T, Q>& x, const vec<3, T, Q>& y, T a){return mix(x, y, a);}
45  template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<4, T, Q> lerp(const vec<4, T, Q>& x, const vec<4, T, Q>& y, T a){return mix(x, y, a);}
46  template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<2, T, Q> lerp(const vec<2, T, Q>& x, const vec<2, T, Q>& y, const vec<2, T, Q>& a){return mix(x, y, a);}
47  template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<3, T, Q> lerp(const vec<3, T, Q>& x, const vec<3, T, Q>& y, const vec<3, T, Q>& a){return mix(x, y, a);}
48  template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<4, T, Q> lerp(const vec<4, T, Q>& x, const vec<4, T, Q>& y, const vec<4, T, Q>& a){return mix(x, y, a);}
49 
50  template<typename T, qualifier Q> GLM_FUNC_QUALIFIER T saturate(T x){return clamp(x, T(0), T(1));}
51  template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<2, T, Q> saturate(const vec<2, T, Q>& x){return clamp(x, T(0), T(1));}
52  template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<3, T, Q> saturate(const vec<3, T, Q>& x){return clamp(x, T(0), T(1));}
53  template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<4, T, Q> saturate(const vec<4, T, Q>& x){return clamp(x, T(0), T(1));}
54 
55  template<typename T, qualifier Q> GLM_FUNC_QUALIFIER T atan2(T x, T y){return atan(x, y);}
56  template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<2, T, Q> atan2(const vec<2, T, Q>& x, const vec<2, T, Q>& y){return atan(x, y);}
57  template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<3, T, Q> atan2(const vec<3, T, Q>& x, const vec<3, T, Q>& y){return atan(x, y);}
58  template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<4, T, Q> atan2(const vec<4, T, Q>& x, const vec<4, T, Q>& y){return atan(x, y);}
59 
60  template<typename genType> GLM_FUNC_DECL bool isfinite(genType const& x);
61  template<typename T, qualifier Q> GLM_FUNC_DECL vec<1, bool, Q> isfinite(const vec<1, T, Q>& x);
62  template<typename T, qualifier Q> GLM_FUNC_DECL vec<2, bool, Q> isfinite(const vec<2, T, Q>& x);
63  template<typename T, qualifier Q> GLM_FUNC_DECL vec<3, bool, Q> isfinite(const vec<3, T, Q>& x);
64  template<typename T, qualifier Q> GLM_FUNC_DECL vec<4, bool, Q> isfinite(const vec<4, T, Q>& x);
65 
66  typedef bool bool1;
70 
71  typedef bool bool1x1;
81 
82  typedef int int1;
86 
87  typedef int int1x1;
97 
98  typedef float float1;
102 
103  typedef float float1x1;
113 
114  typedef double double1;
118 
119  typedef double double1x1;
129 
131 }//namespace glm
132 
133 #include "compatibility.inl"
vec< 3, double, highp > double3
double-qualifier floating-point vector with 3 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:116
mat< 3, 3, double, highp > double3x3
double-qualifier floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:124
mat< 3, 2, bool, highp > bool3x2
boolean matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:75
vec< 4, float, highp > float4
single-qualifier floating-point vector with 4 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:101
mat< 2, 2, double, highp > double2x2
double-qualifier floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:120
vec< 4, double, highp > double4
double-qualifier floating-point vector with 4 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:117
Definition: type_vec2.hpp:17
vec< 2, float, highp > float2
single-qualifier floating-point vector with 2 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:99
mat< 4, 2, bool, highp > bool4x2
boolean matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:78
Definition: type_vec3.hpp:17
int int1
integer vector with 1 component. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:82
mat< 2, 4, bool, highp > bool2x4
boolean matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:74
mat< 4, 4, int, highp > int4x4
integer matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:96
mat< 4, 4, bool, highp > bool4x4
boolean matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:80
Definition: qualifier.hpp:35
GLM_FUNC_DECL bool isfinite(genType const &x)
Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)...
Definition: compatibility.inl:7
double double1
double-qualifier floating-point vector with 1 component. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:114
vec< 2, double, highp > double2
double-qualifier floating-point vector with 2 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:115
mat< 2, 3, float, highp > float2x3
single-qualifier floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:105
mat< 4, 2, int, highp > int4x2
integer matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:94
Core features
Definition: common.hpp:20
mat< 3, 4, bool, highp > bool3x4
boolean matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:77
GLM_FUNC_DECL GLM_CONSTEXPR genType clamp(genType x, genType minVal, genType maxVal)
Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal an...
Definition: func_common.inl:505
mat< 4, 2, float, highp > float4x2
single-qualifier floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:110
bool bool1
boolean type with 1 component. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:66
mat< 2, 3, bool, highp > bool2x3
boolean matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:73
vec< 3, bool, highp > bool3
boolean type with 3 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:68
vec< 2, bool, highp > bool2
boolean type with 2 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:67
mat< 4, 3, bool, highp > bool4x3
boolean matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:79
GLM_FUNC_QUALIFIER T saturate(T x)
Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
Definition: compatibility.hpp:50
vec< 4, bool, highp > bool4
boolean type with 4 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:69
vec< 4, int, highp > int4
integer vector with 4 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:85
double double1x1
double-qualifier floating-point matrix with 1 component. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:119
mat< 2, 3, double, highp > double2x3
double-qualifier floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:121
vec< 3, float, highp > float3
single-qualifier floating-point vector with 3 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:100
mat< 3, 3, float, highp > float3x3
single-qualifier floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:108
Definition: qualifier.hpp:36
mat< 3, 4, float, highp > float3x4
single-qualifier floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:109
Definition: type_vec4.hpp:17
float float1x1
single-qualifier floating-point matrix with 1 component. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:103
mat< 4, 4, float, highp > float4x4
single-qualifier floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:112
int int1x1
integer matrix with 1 component. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:87
mat< 2, 4, float, highp > float2x4
single-qualifier floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:106
mat< 3, 4, int, highp > int3x4
integer matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:93
Definition: type_vec1.hpp:17
mat< 3, 3, int, highp > int3x3
integer matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:92
mat< 3, 4, double, highp > double3x4
double-qualifier floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:125
mat< 3, 3, bool, highp > bool3x3
boolean matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:76
GLM_FUNC_DECL qua< T, Q > lerp(qua< T, Q > const &x, qua< T, Q > const &y, T a)
Linear interpolation of two quaternions.
Definition: quaternion_common.inl:29
GLM_FUNC_QUALIFIER T atan2(T x, T y)
Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what q...
Definition: compatibility.hpp:55
mat< 2, 2, int, highp > int2x2
integer matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:88
vec< 3, int, highp > int3
integer vector with 3 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:84
mat< 3, 2, double, highp > double3x2
double-qualifier floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:123
mat< 3, 2, int, highp > int3x2
integer matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:91
GLM_FUNC_DECL genTypeT mix(genTypeT x, genTypeT y, genTypeU a)
If genTypeU is a floating scalar or vector: Returns x * (1.0 - a) + y * a, i.e., the linear blend of ...
Definition: func_common.inl:526
mat< 2, 2, float, highp > float2x2
single-qualifier floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:104
mat< 2, 3, int, highp > int2x3
integer matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:89
mat< 4, 4, double, highp > double4x4
double-qualifier floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:128
mat< 4, 3, int, highp > int4x3
integer matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:95
vec< 2, int, highp > int2
integer vector with 2 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:83
float float1
single-qualifier floating-point vector with 1 component. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:98
mat< 2, 4, int, highp > int2x4
integer matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:90
mat< 4, 3, float, highp > float4x3
single-qualifier floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:111
mat< 4, 2, double, highp > double4x2
double-qualifier floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:126
bool bool1x1
boolean matrix with 1 x 1 component. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:71
mat< 2, 2, bool, highp > bool2x2
boolean matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:72
mat< 4, 3, double, highp > double4x3
double-qualifier floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:127
mat< 2, 4, double, highp > double2x4
double-qualifier floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:122
mat< 3, 2, float, highp > float3x2
single-qualifier floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:107