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template<typename T > |
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | glm::eulerAngleX (T const &angleX) |
| Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X. More...
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template<typename T > |
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | glm::eulerAngleY (T const &angleY) |
| Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y. More...
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template<typename T > |
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | glm::eulerAngleZ (T const &angleZ) |
| Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z. More...
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template<typename T > |
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | glm::derivedEulerAngleX (T const &angleX, T const &angularVelocityX) |
| Creates a 3D 4 * 4 homogeneous derived matrix from the rotation matrix about X-axis. More...
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template<typename T > |
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | glm::derivedEulerAngleY (T const &angleY, T const &angularVelocityY) |
| Creates a 3D 4 * 4 homogeneous derived matrix from the rotation matrix about Y-axis. More...
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template<typename T > |
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | glm::derivedEulerAngleZ (T const &angleZ, T const &angularVelocityZ) |
| Creates a 3D 4 * 4 homogeneous derived matrix from the rotation matrix about Z-axis. More...
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template<typename T > |
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | glm::eulerAngleXY (T const &angleX, T const &angleY) |
| Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y). More...
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template<typename T > |
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | glm::eulerAngleYX (T const &angleY, T const &angleX) |
| Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X). More...
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template<typename T > |
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | glm::eulerAngleXZ (T const &angleX, T const &angleZ) |
| Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z). More...
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template<typename T > |
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | glm::eulerAngleZX (T const &angle, T const &angleX) |
| Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X). More...
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template<typename T > |
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | glm::eulerAngleYZ (T const &angleY, T const &angleZ) |
| Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z). More...
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template<typename T > |
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | glm::eulerAngleZY (T const &angleZ, T const &angleY) |
| Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y). More...
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template<typename T > |
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | glm::eulerAngleXYZ (T const &t1, T const &t2, T const &t3) |
| Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * Z). More...
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template<typename T > |
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | glm::eulerAngleYXZ (T const &yaw, T const &pitch, T const &roll) |
| Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). More...
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template<typename T > |
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | glm::eulerAngleXZX (T const &t1, T const &t2, T const &t3) |
| Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z * X). More...
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template<typename T > |
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | glm::eulerAngleXYX (T const &t1, T const &t2, T const &t3) |
| Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * X). More...
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template<typename T > |
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | glm::eulerAngleYXY (T const &t1, T const &t2, T const &t3) |
| Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Y). More...
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template<typename T > |
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | glm::eulerAngleYZY (T const &t1, T const &t2, T const &t3) |
| Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z * Y). More...
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template<typename T > |
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | glm::eulerAngleZYZ (T const &t1, T const &t2, T const &t3) |
| Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y * Z). More...
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template<typename T > |
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | glm::eulerAngleZXZ (T const &t1, T const &t2, T const &t3) |
| Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X * Z). More...
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template<typename T > |
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | glm::eulerAngleXZY (T const &t1, T const &t2, T const &t3) |
| Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z * Y). More...
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template<typename T > |
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | glm::eulerAngleYZX (T const &t1, T const &t2, T const &t3) |
| Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z * X). More...
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template<typename T > |
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | glm::eulerAngleZYX (T const &t1, T const &t2, T const &t3) |
| Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y * X). More...
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template<typename T > |
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | glm::eulerAngleZXY (T const &t1, T const &t2, T const &t3) |
| Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X * Y). More...
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template<typename T > |
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | glm::yawPitchRoll (T const &yaw, T const &pitch, T const &roll) |
| Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). More...
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template<typename T > |
GLM_FUNC_DECL mat< 2, 2, T, defaultp > | glm::orientate2 (T const &angle) |
| Creates a 2D 2 * 2 rotation matrix from an euler angle. More...
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template<typename T > |
GLM_FUNC_DECL mat< 3, 3, T, defaultp > | glm::orientate3 (T const &angle) |
| Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle. More...
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template<typename T , qualifier Q> |
GLM_FUNC_DECL mat< 3, 3, T, Q > | glm::orientate3 (vec< 3, T, Q > const &angles) |
| Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z). More...
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template<typename T , qualifier Q> |
GLM_FUNC_DECL mat< 4, 4, T, Q > | glm::orientate4 (vec< 3, T, Q > const &angles) |
| Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). More...
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template<typename T > |
GLM_FUNC_DECL void | glm::extractEulerAngleXYZ (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3) |
| Extracts the (X * Y * Z) Euler angles from the rotation matrix M. More...
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template<typename T > |
GLM_FUNC_DECL void | glm::extractEulerAngleYXZ (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3) |
| Extracts the (Y * X * Z) Euler angles from the rotation matrix M. More...
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template<typename T > |
GLM_FUNC_DECL void | glm::extractEulerAngleXZX (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3) |
| Extracts the (X * Z * X) Euler angles from the rotation matrix M. More...
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template<typename T > |
GLM_FUNC_DECL void | glm::extractEulerAngleXYX (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3) |
| Extracts the (X * Y * X) Euler angles from the rotation matrix M. More...
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template<typename T > |
GLM_FUNC_DECL void | glm::extractEulerAngleYXY (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3) |
| Extracts the (Y * X * Y) Euler angles from the rotation matrix M. More...
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template<typename T > |
GLM_FUNC_DECL void | glm::extractEulerAngleYZY (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3) |
| Extracts the (Y * Z * Y) Euler angles from the rotation matrix M. More...
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template<typename T > |
GLM_FUNC_DECL void | glm::extractEulerAngleZYZ (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3) |
| Extracts the (Z * Y * Z) Euler angles from the rotation matrix M. More...
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template<typename T > |
GLM_FUNC_DECL void | glm::extractEulerAngleZXZ (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3) |
| Extracts the (Z * X * Z) Euler angles from the rotation matrix M. More...
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template<typename T > |
GLM_FUNC_DECL void | glm::extractEulerAngleXZY (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3) |
| Extracts the (X * Z * Y) Euler angles from the rotation matrix M. More...
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template<typename T > |
GLM_FUNC_DECL void | glm::extractEulerAngleYZX (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3) |
| Extracts the (Y * Z * X) Euler angles from the rotation matrix M. More...
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template<typename T > |
GLM_FUNC_DECL void | glm::extractEulerAngleZYX (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3) |
| Extracts the (Z * Y * X) Euler angles from the rotation matrix M. More...
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template<typename T > |
GLM_FUNC_DECL void | glm::extractEulerAngleZXY (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3) |
| Extracts the (Z * X * Y) Euler angles from the rotation matrix M. More...
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